Alien Disintegrator (Fallout Supplement)

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Standard

1

PL 9+ Alien Power Module 1/shot Longarm (Alien Weapons Proficiency)

Damage 2d10 Magazine 100 Int
Critical 19-20 Size Large
Damage Type Energy Weight 7 pounds
Range Increment 100 feet Purchase DC 21 TU/210 Caps
Rate of Fire S Restriction Very Rare, East Coast

Description[edit]

The Alien Disintegrator is an energy rifle of extraterrestrial origin and the primary longarm employed by Alien infantry. Similar in appearance to a space-age blunderbuss, the Disintegrator has an impressive magazine size for a rifle, larger than most every other energy weapon known to Man, with a capacity of 100 APM and a unique way of charging; the weapon stores multiple APM charges and the user simply presses a button at the top to discharge a high-damage, long-range shot.

d20 Modern Rules[edit]

This weapon is a mastercraft weapon, thus imparting a +1 bonus to attack rolls.

Successful critical hits that reduce an enemy to 0 HP or below will reduce the enemy to a pile of blue ash, but all armor, weapons, and equipment on the body remain undamaged.

The beam also instantly ignites any flammable gas it touches, in addition to materials like paper and gun powder.

Weapon Mods/Variants[edit]

Auto-Fire Mechanism
Beam Splitter
Combat Sights
Damage Bonus, Energy Rifle
Extended Magazine, Alien
Recycler
Scope, Rifle

Craft/Repair[edit]
  • Repair: (Parts DC: 50; Parts Used: 15; Repair DC 30; Time: 1 day) An Alien Disintegrator can be repaired with mechanical parts with a Repair check. Alternatively, another Alien Disintegrator or Destabilizer can be used in place of parts (a Repair check is still required). This gun is affected by the Jury Rigging feat, and as such can use other alien weapons for parts if the feat is possessed.



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