3e SRD:Partial Actions

From D&D Wiki

Revision as of 19:28, 20 March 2020 by Coaldstone (talk | contribs) (Updating.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This material is published under the OGL 1.0a.

Partial Actions

As a general rule, a character can do as much with a partial actions as a character could with a standard action minus a move. Typically, a character may take a 5-foot step as part of a partial action.

Start Full-Round Action

The start full-round action partial action lets a character start undertaking a miscellaneous full-round action, which the character can complete on the following round (even with a partial action). This option is normally used when a character has been magically slowed or is suffering some other condition that restricts the character from taking full round action.

Table:Partial Actions
Partial Actions Move Attack of Opportunity*
Attack Partial Actions
Attack (melee) 5-ft. step No
Attack (ranged) 5-ft. step Yes
Attack (unarmed) 5-ft. step Maybe
Partial charge Yes (special)** No
Movement-Only Partial Actions
Single move Yes No
Partial run X2 Yes
Miscellaneous Partial
Actions*** 5-ft. step Maybe
Magic Partial Actions
Cast a spell**** 5-ft. step Yes
Activate magic item 5-ft. step Maybe
Use special ability* 5-ft. step Maybe
Concentrate to maintain a spell 5-ft. step No
Dismiss a spell 5-ft. step No
Special Partial Action
Start full-round action No Maybe

*Regardless of the action, if a character moves within or out of a threatened area, a character usually provokes an attack of opportunity. This column indicates whether the action itself (not the moving) provokes an [[3e SRD:Attacks of Opportunity|.

**A character must move in a straight line before attacking and must move at least 10 feet.

***Those actions defined as standard or move-equivalent actions. Most allow a 5-foot step, though actions that are variant charge actions follow the move for partial charge.

****Unless doing so is a full-round action, in which case a character could start a full-round action and then finish it the next round with a cast a spell action. Spells that take longer than 1 full round to cast take twice as long to cast.



Back to Main Page3e Open Game ContentSystem Reference DocumentCombat

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: