3e SRD:Partial Actions
This material is published under the OGL 1.0a. |
Partial Actions
As a general rule, a character can do as much with a partial actions as a character could with a standard action minus a move. Typically, a character may take a 5-foot step as part of a partial action.
Start Full-Round Action
The start full-round action partial action lets a character start undertaking a miscellaneous full-round action, which the character can complete on the following round (even with a partial action). This option is normally used when a character has been magically slowed or is suffering some other condition that restricts the character from taking full round action.
Partial Actions | Move | Attack of Opportunity* |
---|---|---|
Attack Partial Actions | ||
Attack (melee) | 5-ft. step | No |
Attack (ranged) | 5-ft. step | Yes |
Attack (unarmed) | 5-ft. step | Maybe |
Partial charge | Yes (special)** | No |
Movement-Only Partial Actions | ||
Single move | Yes | No |
Partial run | X2 | Yes |
Miscellaneous Partial | ||
Actions*** | 5-ft. step | Maybe |
Magic Partial Actions | ||
Cast a spell**** | 5-ft. step | Yes |
Activate magic item | 5-ft. step | Maybe |
Use special ability* | 5-ft. step | Maybe |
Concentrate to maintain a spell | 5-ft. step | No |
Dismiss a spell | 5-ft. step | No |
Special Partial Action | ||
Start full-round action | No | Maybe |
*Regardless of the action, if a character moves within or out of a threatened area, a character usually provokes an attack of opportunity. This column indicates whether the action itself (not the moving) provokes an [[3e SRD:Attacks of Opportunity|.
**A character must move in a straight line before attacking and must move at least 10 feet.
***Those actions defined as standard or move-equivalent actions. Most allow a 5-foot step, though actions that are variant charge actions follow the move for partial charge.
****Unless doing so is a full-round action, in which case a character could start a full-round action and then finish it the next round with a cast a spell action. Spells that take longer than 1 full round to cast take twice as long to cast.
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