Crepitus Crutch (3.5e Equipment)

From D&D Wiki

Revision as of 20:18, 11 March 2020 by Coaldstone (talk | contribs) (Fixed preload.)
Jump to: navigation, search

Crepitus Crutch: Every step supported by this crutch carved from a giant's femur is accompanied by the sound of bone grating on bone. Knuckle bones dangle from strings hanging from the crutch adding a hollow rattling sound to the cane.

Powers

3/day as a move equivalent action the wielder may strike the crutch against the ground causing everyone (except the wielder) within 60 feet to hear and feel the bones in their own body grating against each other. Those who fail their Will save (DC 18) are shaken for five minutes and suffer a -10 foot per round penalty to their movement.

The wielder may command the crutch to surround him with a swirling shield of bone fragments gaining a +4 deflection bonus to AC. This function lasts a total of one hour per day and may be broken up into any number of periods as long as the total duration does not exceed one hour. Activation is a move equivalent action and deactivation is a free action.

The wielder may use the crutch as a focus for Animate Dead to create skeletons. Skeletons created in this fashion constantly sound as if their bones are grinding and grating on each other causing all within 30 feet to become shaken (Will save DC 16 to resist). Those who have failed their save must make another save on the following round or become frightened (Will save DC 18 to resist). Those who fail the second save must make another save the following round or become panicked (Will save DC 20 to resist). Opponents who make their save against becoming shaken, frightened, or panicked are immune to the effect for 24 hours. The wielder is, of course, immune to this effect from skeletons they have created.

The wielder of this crutch appears undead to the Detect Undead spell and to all forms of undead.

Note: A crepitus crutch can be created using materials gathered from a bone tree. Doing so imparts a +2 profane bonus versus turn attempts to all undead within 30' and raises the price of the crutch by 1000 gold.

Mod (DC 20), Faint (DC 16) necromancy, conjuration;CL 5th; Craft Wonderous Item, Doom, Mage Armor; Cost 6,000 gp, 240 XP, 6 Days; Activation: Standard; Weight: 5 lb.; Market Price: 12,000 gp



Back to Main Page3.5e HomebrewEquipmentMagical Wondrous Items

Home of user-generated,
homebrew pages!


Advertisements: