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Boon of Special Damage (5e Epic Boon)

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Boon of Special Damage[edit]

You have mastered a specific type of damage. Choose one of the following damage types: When you damage a target with the chosen damage type, an additional effect applies:

Damage Type Additional Effect
Acid The target takes an additional 1d6 acid damage. On a critical hit, the target takes a -2 penalty to its Armor Class until the end of your next turn.
Bludgeoning The target takes an additional 1d6 bludgeoning damage. On a critical hit, the target stunned until the end your next turn.
Cold The target's speed is reduced by 10 feet until the start of your next turn. On a critical hit the target is petrified until the start of your next turn.
Fire The target takes an additional 1d6 fire damage. On a critical hit the target is set ablaze and takes 1d4 fire damage at the start of its turn until either it uses a bonus action to douse the flame (Must be touching water to do so) or it uses an action to make a Dexterity saving throw (DC 15) to pat out the flame.
Force The target is pushed back up to 5 feet. On a critical hit the target is also knocked prone.
Lightning The target can't take reactions until the start of its next turn. On a critical hit the target is paralyzed until the end of your next turn.
Necrotic The target takes 1d4 necrotic damage and can't regain hit points until the end of your next turn. On a critical hit the target takes a level of exhaustion.
Piercing The target takes an additional 1d6 piercing damage. On a critical hit the target starts bleeding profusely and takes 1d4 necrotic damage(This does not do any special effects) at the start of its turn until either it uses a bonus action to make a Medicine check(DC 15) to bandage the wound or it is healed for at least 1 hit point.
Poison The target takes an additional 1d6 poison damage. On a critical hit the target is poisoned until the start of your next turn.
Psychic The target takes can't take reactions until the start of its next turn. On a critical hit the target is unconscious until the start of your next turn.
Radiant The target has disadvantage on attack rolls against you until the start of your next turn. On a critical hit the target is blinded until the start of your next turn.
Slashing The target takes an additional 1d6 slashing damage. On a critical hit the target starts bleeding profusely and takes 1d4 necrotic damage(This does not do any special effects) at the start of its turn until either it uses a bonus action to make a Medicine check(DC 15) to bandage the wound or it is healed for at least 1 hit point.
Thunder The target is deafened until the start of your next turn. On a critical hit the target is stunned until the end of your next turn.

Note: You can take this boon more than once, each time you take it you must choose a different damage type.



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