Ogre Skeleton (5e Creature)
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Ogre Skeleton
Large undead, lawful evil Armor Class 11 (hide armour)
Damage Vulnerabilities bludgeoning ACTIONSGreatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage. Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
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The bones of an ogre, brought into undeath. Ogre skeletons are strong and imbued with necromantic evil, fighting until either they or their enemies are utterly destroyed. Undead Nature. An ogre skeleton doesn't require air, food, drink, or sleep. |
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