Ogre Skeleton (5e Creature)

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Ogre Skeleton[edit]

Large undead, lawful evil


Armor Class 11 (hide armor)
Hit Points 59 (7d10 + 21)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 8 (-1) 16 (+3) 5 (-3) 7 (-2) 5 (-3)

Proficiency Bonus +2
Damage Vulnerabilities bludgeoning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., passive Perception 8
Languages understands Common and Giant but can't speak
Challenge 2 (450 XP)


ACTIONS

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.


The bones of an ogre, brought into undeath. Ogre skeletons are strong and imbued with necromantic evil, fighting until either they or their enemies are utterly destroyed.

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