Leader Occupation (Fallout Supplement)

From D&D Wiki
Revision as of 03:57, 30 January 2020 by Coaldstone (talk | contribs) (Updating.)
Jump to navigation Jump to search

Leader

Leaders are the people in charge of communities, from the leader of a small tribe to the mayor of Junk City, from a wealthy water merchant to the president of the NCR.

Prerequisites

Age 18+

Benefits

Choose two of the following skills as permanent class skills. If a skill the character selects is already a class skill, they receive a +1 competence bonus on checks using that skill.

Bluff, Diplomacy, Disguise, Gather Information, Intimidation, Knowledge (civics), Perform, Sense Motive.

Select either Charismatic Plus, Deceptive, or Trustworthy.

Bonus TUs/Caps: 8/80



Back to Main PageD20 ModernOccupations
Back to Main PageD20 ModernCampaign SettingsFalloutCharacter Origins

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Fallout franchise, and/or include content directly affiliated with and/or owned by ZeniMax Media. D&D Wiki neither claims nor implies any rights to Fallout copyrights, trademarks, or logos, nor any owned by ZeniMax Media. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png