Human Weaponry (Halo Supplement)

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Human Weaponry

(Note: Due to the many more ranged weapons than melee weapons, weapons do not add any modifier to damage unless specified to do so. Dexterity is still applied to ranged weapon attack rolls through.)

SMG

Statistics: 2d4 (20 ft.)

Magnum

Statistics: 1d6 (25 ft.) (Light)

Tactical Knife

Statistics: 1d6 + Str or Dex modifier (5 ft.) (Light)

Assault Rifle

Statistics: 1d8 (30 ft.) (Two-Handed)

Shotgun

Statistics: 2d8 (15 ft.) (Two-Handed)

DMR

Statistics: 2d10 (80 ft.) (Two-Handed)

Battle Rifle

Statistics: 3d8 (60 ft.) (Two-Handed)

Sniper Rifle

Statistics: 3d12 (240 ft.) (Two-Handed) (Heavy)

SAW

Statistics: 1d10 (30 ft.) (Two-Handed) (Heavy)

Grenade Launcher

Statistics: 1d10 (30 ft.) (Two-Handed) (Heavy)

Hydra Launcher

Statistics: 3d4 (20 ft.) (Two-Handed) (Heavy)

Rocket Launcher

Statistics: 2d8 (30 ft.) (Two-Handed) (Heavy)

Spartan Laser

Statistics: 2d10 (40 ft.) (Two-Handed) (Heavy)

Rail Gun

Statistics: 2d6 (50 ft.) (Two-Handed) (Heavy)

Machine Gun Turret

Statistics: 2d10 (40 ft.) (Heavy) (Special)

Frag Grenade

Statistics: 4d4 (20 ft.) (Special)


Specials

Machine Gun Turret

The machine gun turret turret requires you use your bonus action to place it on the ground in the same space as you. It stays in that space until you or another person uses their bonus action to pick it up. While placed on the ground you may only use it from that space.

Grenades

Grenades are a single-use item that also have an explosion radius. The radius of a grenade's explosion is 5 feet in every direction from the target's space. This would be a 15 x 15 foot cube when used on a grid.



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