Twilight Lizardfolk, Shaman (3.5e NPC)
From D&D Wiki
Twilight Lizardfolk Humanoid 3, Twilight Lizardfolk Paragon 3, Mystic Theurge 2 | |
N Tiny Humanoid (reptilian) | |
Init/Senses | +3/Darkvision 60 ft.; Listen +4, Spot +4 |
Languages | Draconic, Sylvan |
AC | 27, touch 20, flat-footed 20 (+3 dex, +4 wis, +2 size, +2 natural, +5 armor, +1 deflection) |
hp | 40 (8 HD) |
Fort/Ref/Will | +4/+8/+13 |
Weakness | Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds twilight lizardfolk for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. |
Speed | 15ft. (3 squares), climb 10ft. |
Space/Reach | 2 1/2 ft./0 ft. |
Base Atk/Grp | +4/-6 |
Druid Spells Prepared | (CL 6th): |
Sorcerer Spells Known | (CL 6th, Uses Wisdom as casting stat): 3rd (4/day)—Fly 2nd (6/day)—Web, Invisibility
|
Abilities | Str 6, Dex 16, Con 12, Int 12, Wis 20, Cha 8 |
Skills | Hide +12, Jump +8, Climb +12, Knowledge (arcana) +7, Knowledge (religion) +7, Spellcraft +7 ;+4 to Hide checks in forested areas, can always take 10 on climb checks |
Possessions | +2 Studded Leather Armor, Ring of Protection +1, Monk's Belt |
Armored Mage (Ex) | When wearing light armor that a druid can wear without hindering spellcasting, you have no arcane spell failure chance due to that armor. |
Template:DnD NPCs Breadcrumb → CR 8
Template:DnD NPCs Breadcrumb → ECL 8
Back to Main Page → 3.5e Homebrew → Campaign Settings → Pandlechron