Arcane Bolt Tower (5e Trap)
From D&D Wiki
Arcane Bolt Tower
These mysterious magical pillars are relics of an ancient civilization long since past, and have proven superb guardians to those who can take advantage of their powers. A glowing blue orb sits atop the pillar, surrounded by stonework fashioned after a claw.
The arcane bolt tower is a large object, with 150 hit points and an armor class of 14. It can see targets out to a range of 120ft, and is not affected by darkness or invisibility. The tower's vision is obstructed only by physical barriers such as walls and other cover. If a creature is behind half cover, it must make a DC(19) Stealth check to avoid being seen. This DC lowers to 17 in three-quarters cover, and 15 in total cover.
At the end of a creature's turn that the tower can see, it issues forth a barrage of five magic missiles at the creature, dealing 5d4+5 force damage to the creature.
Back to Main Page → 5e Homebrew → Traps