The Windrunner (4e Paragon Path)
“ | You cannot catch me, for I am swift like the breeze! | ” |
Prerequisite: Elemental Swordsman (4e Class)
You have never been the serious sort of person and even though you have dedicated years of your life training to be able to wield the power of the elements within your blade, you still have that element of playfullness and spontaneity. The spirit of the wind is similar to you and for once feels that it has found a person worthy of the title 'The Windrunner'. Many have attempted to wield the power of the wind in similar ways before you, but none have mastered it as well as you.
Quick on your feet, swift with your blade are the two things which describe you best. Your mastery of the wind doesn't stem from your tight control of your actions and rigorous training; it is rather because you play with the wind, letting it flow where it pleases and going along for the ride.
Your foes beware or they may find your blade run through them in the blink of an eye.
The Windrunner Path Features[edit]
- Spontaneous Movement (11th Level): When you spend an Action point to take an extra action, you also gain a move action which you must use on that turn.
- The Windrunner (11th Level): You gain a +1 bonus to speed and once per encounter when you would call the spirit of the wind you can instead call upon The Windrunner's Wind until the end of your next turn:
Elemental Calling | Power of the Elements | Defense | Resist | Movement | |
---|---|---|---|---|---|
The Windrunner's Wind | +2d8 lightning damage whilst charging or if you would have or have been targeted by an opportunity attack due to movement during your last turn. | +2 Reflex | 10 thunder | At the start of your movement, if you leave a space adjacent to an enemy, you do not provoke opportunity attacks for this movement. |
The Windrunner's Wind counts as the spirit of wind for requirements for powers and feats.
- Blurring Blades (16th Level): Your melee basic attacks may target Reflex instead of AC and may use your Dexterity for the attack roll and damage roll instead of Strength.
Blades of Air | Elemental Swordsman Attack 11 |
You slash at the air and a blade of air slices out and strikes your foe. | |
Encounter Primal, Weapon | |
Standard Action | Ranged 5 |
Requirement: You must be calling the spirit of the wind | |
Target: One creature | |
Attack: Dexterity Vs. AC | |
Hit: 3[W] + Dexterity modifier damage. | |
Two Blade Fighting: You can target two creatures with this attack, but you use your off hand weapon for the second attack and take a -2 to the attack roll. |
Windrunner's Speed | Elemental Swordsman Utility 12 |
As the windrunner, you move so quick that hitting you is a tall order. | |
At-Will Primal | |
Move Action | Personal |
Requirement: You must be calling the spirit of the wind. | |
Effect: You can move up to your speed, during this movement you are partially concealed. |
Running Cut | Elemental Swordsman Attack 20 |
You run from foe to foe, slashing them apart. | |
Daily Primal, Weapon | |
Standard Action | Melee 1 |
Requirement: You must be calling the spirit of the wind. | |
Target: One Enemy. | |
Attack: Dexterity Vs. Reflex | |
Hit: 3[W] + Dexterity modifier damage. | |
Effect: You move your speed + 2, during this movement you do not take opportunity attacks. Make the above attack against every target that you go adjacent to. |
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