Champion of the Ferine Level 21 Elite Brute
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Medium Natural Humanoid XP 11,000
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HP 525; Bloodied 262
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Initiative +18
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AC 36; Fortitude 34, Reflex 31, Will 36
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Perception +30
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Speed 8 (+9 while Charging)
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Low-Light Vision, Scent
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Immune Disease, Poison, Fear, Polymorph, Undeath Resist 20 Fire, 20 Cold, 20 Lightning, 20 Acid
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Saving Throws +2; Action Points 1
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Traits
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Regeneration 10
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Unsettling Aura ♦ Aura 5
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Creatures considered hostile to the Champion of the Ferine within the aura take a -4 penalty to Will, and a -2 penalty to all saving throws. All creatures, hostile or not, become immediately aware of a Champion of the Ferine's presence just by this aura, but cannot specifically pinpoint where it is emanating from.
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Standard Actions
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Great Claws (Primal)♦ At-Will
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Attack: +27 vs AC
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Hit: 2d10 + 8 damage, and the Champion of the Ferine can initiate a grab as a free action, with a +4 bonus to the grab attempt.
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Effect: The Champion of the Ferine may use this attack against a creature it has grabbed; upon success, instead of granting a +4 bonus to the grab attempt, the next save made against the grab is rolled at a -2 penalty.
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Strike of Untamed Power (Primal, Martial, Weapon, Acid)♦ At-Will
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Attack: +27 vs AC or Fortitude
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Hit: 2d10 + 3d6 + 8 acid or physical damage, and the target's AC is reduced by -2 until the end of the Champion of the Ferine's next turn.
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Blade of the Wild (Primal, Martial, Weapon, Acid)
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Effect: The Champion of the Ferine makes two Strikes of Untamed Power, the second of which deals half damage. If both attacks successfully hit, the target is slowed until the end of the Champion of the Ferine's next turn.
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Strike of Reckless Onslaught (Primal, Martial, Weapon)♦ At-Will
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Attack: +25 vs AC or Reflex
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Hit: 2d10 + 2d4 + 8 physical damage, and two enemies adjacent to the Champion of the Ferine or the target each take 1d10 + 11 damage, and the Champion of the Ferine takes a -2 penalty to AC until the start of its next turn.
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Force of Will (Primal, Divine, Force, Psychic)♦ At-Will
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Attack: Ranged 20; +24 vs Will
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Hit: 2d8 + 2d4 + 8 psychic or force damage, and if the target of Force of Will attacked the Champion of the Ferine within the last round from a range further than melee, the Champion of the Ferine gains a +2 bonus to its attack roll with Force of Will against that target. Targets which are further than 10 squares from the Champion of the Ferine are dazed and slowed until the start of the Champion of the Ferine's next turn.
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Ferocious Assault ♦ Recharge
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Attack: +25 vs AC or Reflex
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Hit: 1d10 + 1d6 + 3 physical damage, and the Champion of the Ferine initiates another attack through Ferocious Assault; this effect occurs to a maximum of 5 attacks through Ferocious Assault. A Champion of the Ferine may utilize their Ferocious Assault power in place of a melee basic attack during a charge, provided it is not expended. If the target of Ferocious Assault suffers 3 or more attacks by Ferocious Assault, they are dazed until the end of the Champion of the Ferine's next turn. A Champion of the Ferine may utilize each attack roll as part of Ferocious Assault against a different target, however, no target is dazed if the Champion of the Ferine does so.
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Effect: All attacks made through Ferocious Assault do not automatically fail nor fumble on a natural 1, they can however, simply fail to strike the target.
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Primal Dispel (Primal, Divine)♦ Recharge
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Effect: As a Standard Action, all negative magical effects that are afflicting the Champion of the Ferine are immediately dispelled as if they had made a successful saving throw against them, or their duration had come to an end. Any further negative effects which may trigger upon a successful save (or removal of the affliction) cause no harm to the Champion of the Ferine and are wholly nullified.
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Shattering Roar (Primal, Thunder, Force)♦ Recharge (One use per Round), Immediate Interrupt
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Attack: Area burst 4, centered on the Champion of the Ferine; the Champion of the Ferine roars, allowing them to immediately interrupting a hostile spell cast within 4 squares of the Champion of the Ferine, forcing it to fail and have no effect as if the caster had taken no action; a power interrupted by a Champion of the Ferine's Shattering Roar is still considered spent, however. All hostile creatures within the burst take 4d8 + 8 thunder or force damage, and are deafened and dazed until the start of the Champion of the Ferine's next turn. A Champion of the Ferine may preform Shattering Roar once per round.
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Horrific Rend
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Effect: Any critical strike by a Champion of the Ferine causes 10 ongoing bleeding damage to the afflicted creature at the start of every one of its turns, in addition to slowing it (save ends both). The damage dealt by Horrific Rend stacks with other applications of Horrific Rend.
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Insurmountable
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Effect: When a Champion of the Ferine in Alternate Form is reduced to 0 or less hit points, or otherwise struck by an effect which would regularly kill them, they continue to fight until their hit points reach a negative value greater than their healing surge value (-131); during this time, they can only be killed by hit point damage. This effect occurs on any attempt to slay the Champion of the Ferine. This state of impending death ends upon the end of the Encounter, or once their negative healing surge value is exceeded, in which case they immediately die as normal.
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Minor Actions
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Alternate Form (Primal, Divine, Polymorph)♦ Encounter
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Effect: The Champion of the Ferine transforms into their more bestial and iconic Alternate Form, taking on the aspect and features of a great cat standing upon its hind legs whilst it still displays faint qualities and traits of its humanoid form, such as coloration, hair, and build, along with retaining their worn armor and weapon. In Alternate Form the Champion of the Ferine's movement speed and attack rolls are increased by +2 and all damage they take is reduced by 10, and all worn or wielded equipment adjusts to fit the new shape shape, regardless of its type or origin. While in Alternate Form, they are treated as a Magical Beast whenever beneficial to them. Champions of the Ferine who die while in Alternate Form, or before assuming Alternate Form, remain (or assume) their Alternate Form upon death; in dying, their body is left whole and complete, regardless of how they specifically died. Their corpse may be harmed as normal after, however.
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Skills
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Str 28 (+20)
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Dex 19 (+15)
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Wis 22 (+17)
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Con 25 (+18)
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Int 14 (+12)
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Cha 16 (+15)
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Alignment Neutral
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Languages Common, Elven
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Equipment greatsword, full plate armor
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Champion of the Ferine Tactics
- Champions of the Ferine favor initiating combat by transforming into their Alternate Form first, then unleashing a charge, striking with Ferocious Assault upon the weakest enemy, and preferring those who appear to be some form of spellcaster. When unable to do such, the Champion of the Ferine will unleash their Blade of the Wild on the most feeble enemy, often focusing on a bloodied target in an attempt to finish that foe off before it has a chance to continue fighting. In the event a Champion of the Ferine is flanked, or is otherwise surrounded by targets, they will attempt to fell them rapidly and at once with Strike of Reckless Onslaught; the same applies for when the Champion of the Ferine recognizes enemy Minions or particularly pathetic creatures. When a hostile spell is cast, a Champion of the Ferine within 4 squares of that target will interrupt the spell, causing it to fail and have no effect, in addition to dealing damage to all of its enemies with a thunderous roar; when struck by hostile magic, such as a slowing effect, a Primal Dispel is utilized by the Champion of the Ferine to neutralize the effect. If a target proves out of reach, the Champion of the Ferine will strike with bursts of overwhelming will, damaging mind and body alike using Force of Will.
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