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Prosthetic Leg (4e Equipment)

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Prosthetic Legs Level 2+ Rare
A set of replica humanoid legs, made from light alloys – and tiny but robust gears and cogs.
Level 2 +1 520 gp
Level 12 +3 13,000 gp
Level 22 +5 325,000 gp

Item Slot: Feet
Prerequisite: You must have the Implant Cybernetic ritual performed on you before you can equip this item.
Properties
♦ You gain a +2 item bonus per plus to Acrobatics checks and to Athletics checks.
Power ♦ Encounter (Immediate Reaction)
When you are knocked prone, you may make a saving throw to avoid falling down. You gain a +1 bonus to the saving throw per plus.



Prosthetic limbs were developed by tinker gnomes as an alternative to regenerative spells. Whilst prosthetic legs does not have any dramatic powers, it does serve as a platform for more elaborate cybernetics.

Implant Failure

If the Implant Cybernetic ritual fails, the subject is missing one leg. With a crutch or peg-leg, they take a -1 penalty to Speed. Without support, they can only move by crawling.

See also Prosthetic Leg Enhancer.


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