Albino Radscorpion (Fallout Supplement)
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Revision as of 10:30, 28 June 2019 by EtheralDrift (talk | contribs)
Radscorpion, Albino | |
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Size and Type: | large Vermin |
Hit Dice: | 8d8+40 (75 hp) |
Mas: | 27 |
Initiative: | +2 |
Speed: | 50 ft. |
Defense: | 18 (-2 size, +6 Natural, +4 Dex), touch 10, flat-footed 20 |
Base Attack/Grapple: | +10/+10 |
Attack: | +18 melee (1d12+7, claw) |
Full Attack: | +18 melee (1d12+7, claw), +18 melee (1d12+7, claw), and +18 melee (2d4+7 plus poison, stinger) |
Space/Reach: | 15 ft by 15 ft/10ft |
Special Qualities: | Poison, Resistance to Massive Damage +5, Armor Plates(DR 4/-), Solar Regeneration |
Saves: | Fort +12, Ref +5, Will +3 |
Abilities: | Str 24, Dex 14, Con 22, Int 3, Wis 10, Cha 2 |
Skills: | Climb +9, Hide +12, Spot +12 |
Feats: | Toughness, Weapon Focus (claw) |
Possessions: | None |
Organization: | — |
Challenge Rating: | 10 |
Allegiances: | None |
Advancement: | 11-19(Huge) |
Level Adjustment: | — |
Combat[edit]
Poison: Fort DC 18, Initial 1d6 Con damage, Secondary 1d6 Con damage.
Solar Regeneration: Regains 2 HP per turn when in sunlight.
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