Iron Reflexes (5e Feat)

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Revision as of 00:01, 5 June 2019 by Gr7mm Bobb (talk | contribs) (Removing the ASI from this feat. The current bullets alone are more than enough to be worth it for a feat. half of tough + evasion? Yeah, more than enough.)
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Iron Reflexes

Prerequisites: Dexterity and Constitution 13 or higher
You trained yourself to dodge out of dangerous situations and and endure battles longer . You gain the following benefits:

  • Your hit point maximum increases by an amount equal to your level, and it increases by 1 every time you gain a level.
  • When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.

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