D&D Wiki has recently been upgraded and the old skin has been retired. A new Vector-based skin was made. As such there are now a lot of issues. Please collect issues that you find at this page. — Blue Dragon

Monohue Magician (4e Paragon Path)

From D&D Wiki
Revision as of 00:02, 14 May 2019 by 2605:a000:1d01:60d7:a951:1b94:a09e:d696 (talk) (Resolved the issues)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Monohue Magician[edit]

It takes most artists hundreds of colors to reach the level of beauty that I can achieve with only one.
—Unknown Glyphologist

Prerequisite: Glyphologist, Elemental Affininty class feature

Glyphologists make use of elemental magic in the same way the painters use various colors of paint. A variety of colors and combinations come together to create a masterpiece. Again like painters, many glyphologists are known to go through periods where they favor a certain element, or color, over others. Occasionally, glyphologists even go so far as to base the majority or all of their spells on their favored element. Some even continue on in this manner for the remainder of their lives.

Monohue Magician Path Features[edit]

Elemental Focus (11th Level): At level 11 choose a type of elemental glyph. This glyph is permanently affected by your Elemental Affinity class feature and you gain an additional +2 enhancement bonus to glyphologist powers that use this glyph as an invoke cost.
Colorful Action (11th Level): If you spend an action point to gain an extra action, you can create a glyph of the type chosen in your Elemental Focus path feature. This glyph grants a +2 enhancement bonus to the power it is used as an invoke or augmentation cost for.
Creative Coloring (16th Level): You can choose to use the glyph chosen by your Elemental Focus path feature as the invoke cost for powers not normally requiring it. This changes the damage type as indicated below. Fire=Fire, Water=Force, Rock=Normal, Wind=Force, Lightning=Lightning, Ice=Cold, Light=Radiant, Dark=Necrotic


Burst of Color Monohue Magician Attack 11
A glyph explodes, showering the world with color and magic.
Encounter Star.gif Arcane, Implement
Minor Action Close Burst 3
Requirement: Invoke Cost: The type of glyph chosen by your Elemental Focus path feature.
Target: Each creature in burst
Attack: Charisma Vs. Will
Hit: The target gains vulnerable 10 to spells that use the glyph chosen by your Elemental Focus path feature as an invoke cost.



Elemental Glow Monohue Magician Utility 12
Your favorite element surrounds and envelopes you.
Daily Star.gif Arcane, Implement
Minor Action Personal
Requirement: Invoke Cost: 3 glyphs of the type chosen by your Elemental Focus class feature.
Effect: You can use powers that use the above glyph as an invoke cost without paying their invoke cost until the end of the encounter.



Elemental Summoning Monohue Magician Attack 20
“My magic is so powerful it doesn’t even require me anymore.”
Daily Star.gif Arcane, Conjuration, Implement
Standard Action Personal
Requirement: Invoke Cost: The type of glyph chosen by your Elemental Focus class feature.
Effect: You summon an elemental in a space occupied by the type of glyph chosen by your Elemental Focus class feature that lasts until the end of your next turn. You can make the following secondary attack against a creature that starts their turn adjacent to the elemental as a free action.

Secondary Attack

Target: One Creature

Attack: Intelligence vs. Reflex

Hit: 1D10 damage and the target gains vulnerable 5. This vulnerability stacks.

Special: The type of damage dealt by this attack is determined in the same manner as your Creative Coloring path feature.

Sustain Minor: You sustain the elemental until the end of your next turn.




Back to Main Page4e HomebrewClasses, Paragon Paths, and Epic DestiniesParagon Paths [[Category:]]