Arcane Ammunitionist (5e Feat)

From D&D Wiki

Jump to: navigation, search


Arcane Ammunitionist

Prerequisites: Wisdom or Intelligence 13 or higher
You have developed the magical ability of conjuring ammunition, gaining the following benefits:

  • You gain a +1 bonus to ranged attack rolls when using the conjured ammunition.
  • You can conjure a piece of mundane ammunition (such as arrows for bows, bolts for crossbows, or stones for slings) as part of an attack with a ranged weapon. The conjured ammunition disappears after 1 round. The conjured ammo is considered magical.
  • You ignore the loading quality of crossbows with which you are proficient.

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!


Advertisements: