Arcane Ammunitionist (5e Feat)
From D&D Wiki
Revision as of 17:29, 1 May 2019 by Supersmily5 (talk | contribs)
Arcane Ammunitionist
Prerequisites: Wisdom or Intelligence 13 or higher
You have developed the magical ability of conjuring ammunition, gaining the following benefits:
- You gain a +1 bonus to ranged attack rolls when using the conjured ammunition.
- You can conjure a piece of mundane ammunition (such as arrows for bows, bolts for crossbows, or stones for slings) as part of an attack with a ranged weapon. The conjured ammunition disappears after 1 round. The conjured ammo is considered magical.
- You ignore the loading quality of crossbows with which you are proficient.
Back to Main Page → 5e Homebrew → Feats