Topaz Carbuncle (5e Creature)

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Topaz Carbuncle

Tiny celestial, any good


Armor Class 14 (natural armor)
Hit Points 26 (4d4 + 16)
Speed 40 ft.


STR DEX CON INT WIS CHA
6 (-2) 15 (+2) 18 (+4) 12 (+1) 16 (+3) 16 (+3)

Saving Throws Con +6
Skills Investigation +3, Perception +5
Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical weapons
Condition Immunities charmed
Senses darkvision 60 ft.; passive Perception 15
Languages Celestial, Sylvan; understands Common but can't speak it
Challenge 1/2 (100 XP)


Avoidance. If the carbuncle is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Keen Senses. The carbuncle has advantage on Wisdom (Perception) checks that rely on hearing, sight, or smell.

Magic Resistance. The carbuncle has advantage on saving throws against spells and other magical effects.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Curl. The carbuncle curls into a ball and braces itself. Until the start of its next turn, the carbuncle has resistance to all forms of damage except for psychic damage.

Tremor (Recharge 5-6). The carbuncle makes the earth shake in its immediate vicinity. All creatures within a 5-foot radius of the carbuncle must succeed on a DC 13 Dexterity saving throw or be knocked prone.

REACTIONS

Cover. If a hostile creature within 5 feet of the carbuncle attacks a friendly creature that is also within 5 feet of the carbuncle, the carbuncle can use a reaction to take the attack in place of the friendly creature.

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A topaz carbuncle. (Source)

Carbuncles are foxlike denizens of the upper planes notable for their gleaming coats and their insatiable curiosity. They can occasionally be found exploring the material plane, either of their own initiative or as the familiars of mages.

Fantastical Fox. A carbuncle resembles a fox with a blunted muzzle, large ears, three bushy tails, and a sleek fur coat that glitters like crystal when it catches the light. Their fur comes in a variety of often fantastical colours, such as ruby, topaz, or emerald. Whatever the shade of its coat may be, every carbuncle sports a bright red gemstone on its brow, which is said to have healing properties.

Vulpine Familiars. Carbuncles are compelled to explore new and unfamiliar places by their insatiable curiosity, and will happily put up with anyone who provides them the opportunity so long as they aren’t abusive or cruel. This makes them easy to summon and an ideal choice of familiar for an inexperienced mage.

Carbuncles may be summoned with the find familiar spell.

Earthly Guardian. Topaz carbuncles are made of sturdier stuff than their emerald kin, and with this greater fortitude comes a willingness to protect those in danger. If a topaz carbuncle comes across a defenseless creature that is under attack, it will leap in without a moment’s hesitation and intercept the blow so that the victim can escape.


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