Drakyn (5e Race)

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Drakyn

"The wrath and power of a dragon in the body of a man. A force to test any man." -Sargent of the Lion

Physical Description

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Drakin by Kutty-Sark

Drakyn is the direct result of a full Dragon and Humanoid offspring. This usually happens when a Dragon mates with a human when shape-shifted, sometimes done for love, lust or other reasons. However, regardless of the reason, these offspring are often easily identified by their physical characteristics being such a blatant mix of Human and Dragon features. They boast strong and muscular physiques, towering over most humans with their impressive height and looking down at them with their dragon-shaped eyes. The face and body itself are usually that of a humanoid accented with various draconic features and scales. Though they are not as common as Dragonborn, some exhibit other draconic features such as having a tail, wings, and even horns due to the varied and unique circumstances of each of their heritage birth they generally can be categorized into their different subraces depending on their full draconic parents color.

History

Dragons have been around a long time and with the rise of man dragons had to get around without being noticed and so they roamed the world in a human form. Often during their adventures or exploits they've taken out of curiosity, they would meet someone who would catch their eye and then their heart. The alignment and circumstances of the dragon parent would shape how that relationship was and whether they would take the child themselves, have the human keep it or if it was simply abandoned by both.

Society

Drakyn being so few in number don't have their own society but are something like half-elves in both of their parent's societies. Quite often the type of dragon will determine what happens to the child. Most male dragons rarely wait around for the child to be born and often never see them, however, some of the more noble dragons, notably Gold and Silver, will often stay and teach the child the ways of their people.

Female dragons may or may not stay with the father. However, when it is time to lay eggs, she leaves to a secluded spot that fits her nature for a time. A female dragon lays egg different from the rest of the clutch, however, sometimes twin eggs are born. The Drakyn then grows in the egg until the age of 2 and then hatches. During this growing time, the mother speaks to and teaches the child telepathically. They are born knowing how to walk and speak and usually have much larger wings, scales, horns, and tail than those born from human mothers. Some then return with the child to where they lived, while others will stay where were born, or move on. The child usually stays with the mother until young adulthood. All Drakyn born from a humanoid mother retain genetic memories from the father (Life lessons, certain memories, etc).

Drakyn Names

Drakyn names take from human, dragonborn and dragons.

Male Dragon Names: Ancalagon, Chrysophylax, Dagurashibanipal, Drogon, Eldrax, Faranth, Glaedr, Glaurung, Icefyre, Igjarjuk, Kaelifaxion, Rhaegal, Smaug.

Female Dragon Names: Errol, Fírnen, Katla, Montague, Moonlynia, Norberta, Ramoth, Saerahphaleyn, Saphira, Tintaglia.

Drakyn Traits

Half-Humanoid, Half-Full-Dragon.
Ability Score Increase. Your Constitution score increases by 2.
Age. Drakyn reach maturity at 250 years and can easily live past a millennium without ill effects.
Alignment. Drakyn share or are within a alignment of their full-dragon parent.
Size. A Drakyn's height is anything 6 to 9 feet, and weigh anything from 150 to 300 pounds. Your creature size is Medium.
Speed. Your base walking speed is 35 feet.
Darkvision. The senses of dragons are far stronger then that of humans and you share part of their hightened senses. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Dragon Blood. Choose one type of dragon subrace. Your general alignment and appearance, as well as your damage resistance, breath weapon, and inheriting trait, will be determined by the dragon type.
Languages. You can speak, read, and write Common and Draconic.
Subrace. Pick a subrace based on your full-dragon parent: Gold, Silver, Bronze, Brass, Copper, Red, Blue, Green, Black, or White.


Drakyn Subraces

Bahamut is the only Platinum dragon and has not sired any human offspring.

Gold Dragon

Your parent is one of the most powerful and majestic of metallic dragons. Dedicated foes of evil gold dragons are respected for their wisdom and fairness, at the same time, they are known for being aloof and grim in nature. They value their privacy to the extent that they rarely fraternize with other dragons except for their own mates and offspring. As their spawn, you naturally possess those qualities to some extent. You have golden blond hair and scales with matching eyes, though this may deviate depending on the human parent's features.

Ability Score Increase. Either your Strength or Wisdom score increases by 1.
Draconic Alignment. Your parents alignment was lawful good, and as such you lean towards this.
Draconic Resistance. You are resistant to fire damage.
Natural Wisdom. You are proficient in the Insight skill.
Weakening Flames. As an action, you can exhale nauseous flames in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or take 1d6 fire damage and have disadvantage on all weapon and unarmed strike damage rolls for 1 minute. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Silver Dragon

Your parent is the friendliest and most social of the metallic dragons, who cheerfully assist good creatures in need. Silver Dragons don't go out of their way to smite evil, but they will gladly oppose creatures that dare to commit evil acts or harm the innocent believing that living a moral life involves doing good deeds and ensuring that one's actions cause no undeserved harm to other sentient beings. Silver dragons often spend as much time in humanoid form as they do in draconic form and enjoy the company of other creatures as well as the collection of items historical significant. They have a particularly curious for mankind with their shorter life-spans and zesty ambitions. As their spawn, you naturally possess this love for people and interest in history to some extent. You have silvery grey hair and scales with matching eyes, though this may deviate depending on the human parent's features.

Ability Score Increase. Either your Intelligence or Charisma score increases by 1.
Draconic Alignment. Your parents alignment was lawful good, and as such you lean towards this.
Draconic Resistance. You are resistant to cold damage.
Natural Magician. You are proficient in the Arcana skill.
Paralysing Cold. As an action, you can exhale a numbing cold in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or take 1d6 cold damage and be paralyzed for 1 minute. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Bronze Dragon

Your parent is a coastal dweller with a love of the sea, civilization and fascinated by warfare. There are many instances where a bronze dragon will eagerly join armies fighting for a just cause and a nominal fee. Bronze dragons actively oppose tyranny, and many bronze dragons yearn to test their mettle by putting their size and strength to good use. Once a bronze dragon commits to a cause, it remains a staunch ally. Bronze dragons enjoy deep sea diving to loot sunken ships and also collect colorful corals and pearls from the reefs and seabeds near their lairs. As their spawn, you are natural loyal with a love for warfare and the sea to some extent. You have "dirty blonde" hair and scales with storm eyes of grey, hazel and green, though this may deviate depending on the human parent's features.

Ability Score Increase. Either your Intelligence or Wisdom score increases by 1.
Draconic Alignment. Your parents alignment was lawful good, and as such you lean towards this.
Draconic Resistance. You are resistant to lightning damage.
Amphibious. You can breathe both air and water and have a swimming speed equal to your walking speed.
Resounding Lightning. As an action, you let you a resounding blast of lightning in a 15-foot cone. Each creature in that area must succeed on a Strength saving throw or take 1d6 lightning damage and be knocked back a distance equal to your proficiency bonus times 10. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. This can be used underwater. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Brass Dragon

Your parent is the most gregarious of the true dragons, brass dragons crave conversation, sunlight, and hot, dry climates. A brass dragon engages in conversations with thousands of creatures throughout its long life, accumulating a vast amount of information which it will gladly share for gifts of treasure. They are not fond of creatures presenting themselves only to leave before the conversation has even begun and will use their power to quickly incapacitate them so they may speak to them after they awaken bound. While they are fond of conversation if they believe they are being manipulated the dragon often responds in kind, treating a bout of mutual trickery as a game. Of all treasures, magic items that allow them to converse with interesting personalities such as an intelligent telepathic weapon or a magic lamp with a djinni bound inside it are among the greatest treasures a brass dragon can possess. They also are known for hiding their hoards of treasure in multiple hiding spots throughout their territory. As their spawn, you are naturally charismatic and a hoarder of information with a love for the hotter climate to some extent. You have brown hair and scales with matching brown and hazel eyes, though this may deviate depending on the human parent's features.

Ability Score Increase. Either your Intelligence or Charisma score increases by 1.
Draconic Alignment. Your parents alignment was chaotic good, and as such you lean towards this.
Draconic Resistance. You are resistant to fire damage.
Natural Historian. You are proficient in the History skill.
Sleeping Fire. As an action, you can exhale a green fire thats fumes cause creatures to sleep in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw or take 1d6 fire damage before falling unconscious for 1 minute. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. This effect ends for a creature if the creature takes damage after falling unconscious or someone uses an action to wake it. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Copper Dragon

Your parent is an incorrigible prankster, joke teller, and riddler but despite, their gregarious and even-tempered natures, they possess a covetous, miserly streak, and can quickly become as dangerous as their other dragons when their hoards are threatened. A copper dragon appreciates wit, a good joke, humorous, story, or riddle and companionship is a treasure that they coveted, particularly with bards. A copper dragon becomes annoyed with any creature that doesn't laugh at its jokes or accept its tricks with good humor. While they are one of the greediest of dragons they are cautious creatures that won't show too much and they generally prefer metals and precious stones. As their spawn, you are naturally gregarious and a cautious hoarder of wealth and have a particular fondness for stories and humorous jokes to some extent. You have brown almost red hair and scales with matching brown or pale cyan eyes, though this may deviate depending on the human parent's features.

Ability Score Increase. Either your Wisdom or Charisma score increases by 1.
Draconic Alignment. Your parents alignment was chaotic good, and as such you lean towards this.
Draconic Resistance. You are resistant to acid damage.
Moutain Climber. You are a natural climber and have a climbing speed equal to your movement speed.
Slowing Gas. As an action, you can exhale an acidic gas in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw. On a failed save, a creature takes 1d6 acid damage, can't use reactions and its speed is halved. On a successful save the creature only takes the acid damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Red Dragon

Your parent is the most covetous of the true dragons, red dragons tirelessly seek to increase their treasure hoards. They are exceptionally vain, even for dragons, and their conceit is reflected in their proud bearing and their disdain for other creatures. As creatures, they are best described as arrogant tyrants flying into destructive rages and acting on impulse when angered with a ferocious and vengefulness that has caused them to be regarded as the archetypical evil dragon by many cultures. Through regarding themselves kings they are fiercely territorial and isolationists, often having domain over many slaves. They are obsessive collectors and value wealth above all else coveting anything of monetary value, and can often judge the worth of a bauble to within a copper piece at a glance and knows the value and provenance of every item in its hoard, and can easily notice the absence of a single coin. It has a special affection for treasure claimed from powerful enemies it has slain, exhibiting that treasure to prove its vast superiority. As their spawn, you are naturally covetous and an obsessive hoarder of wealth and with a particular fondness for stripping strong enemies of their possession to some extent. You have scarlet red hair and scales with matching red or golden eyes, though this may deviate depending on the human parent's features.

Ability Score Increase. Either your Strength or Dexterity score increases by 1.
Draconic Alignment. Your parents alignment was chaotic evil, and as such you lean towards this.
Draconic Resistance. You are resistant to fire damage.
Red Dragons Eye. You are aware of all items of monetary value in your possession at all times and can assess the value of items you see at a glace. Even if you are sleeping you become aware of the removal of one of your items and can wake up instantly.
Scorching Fire. As an action, you can exhale a scorching flame in a 15-foot cone. Each creature in that area must succeed on a Dexterity saving throw. On a failed save, a creature takes 1d6 fire damage and is frightened. On a successful save the creature only takes the fire damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. This effect lasts for 1 minute. The creature can make a Wisdom saving throw at the end of each of its turns, ending the effect on itself with a successful save. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

White Dragon

Your parent is the smallest and least intelligent of dragonkin, however, what they lack in size and intellect they make up for being the most animalistic of the chromatic dragons, dwell in frigid climes white dragons favor arctic areas or icy mountains and are viciously cruel reptiles driven by hunger and greed. They are primal and vengeful in nature, able to recall every defeat with perfect accuracy and then hunt that creature with a bestial nature makes them the best hunters among all dragonkind. Their singular focus becoming on surviving and slaughtering their enemies. Socially white dragons are lone hunters, avoiding all other dragons, however, if a creature or settlement comes near their lair they attack unprovoked viewing them as unfit to live. A white dragon's obedience can be gained through a demonstration of physical or magical might, however, if defeated a white dragon become a servant, accepting the mastery of a superior creature in exchange for asserting its own domination over the other creatures that serve or oppose it. A white dragon's flawless memory means that it knows how it came to possess every coin, gem, and magic item in its hoard, and it associates each item with a specific victory. They are also notoriously difficult to bribe. As their spawn, you are naturally a lone hunter and fight with a primal savagery with a particular fondness for the slaying of powerful creatures to some extent. You have snow white hair and scales with matching white or icy blue eyes, though this may deviate depending on the human parent's features.

Ability Score Increase. Either your Strength or Wisdom score increases by 1.
Draconic Alignment. Your parents alignment was chaotic evil, and as such you lean towards this.
Draconic Resistance. You are resistant to cold damage.
Ice Walk. You can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost you extra moment.
Numbing Cold. As an action, you can exhale a numbing frost in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw. On a failed save, a creature takes 1d6 cold damage and is incapacitated, frozen in place. At the beginning of each of its turns, it can remake its save, on a successful save the creature only takes the cold damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. This effect lasts for 1 minute. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Blue Dragon

Your parent is vain and territorial, found in deserts, dry steppes, searing badlands, and rocky coasts. A blue dragon will not stand for any remark or insinuation that it is weak or inferior, taking great pleasure in lording its power over humanoids and other lesser creatures. In combat they are patient and methodical often during combat into an extended affair of hours or even days, attacking from a distance with volleys of lightning, then flying well out of harm's reach as it waits to attack again. When it hunts, a blue dragon is known to bury itself in the desert sand so that only the horn on its nose pokes above the surface, appearing to be an outcropping of stone. When prey draws near, the dragon rises up, pouring sand from its wings like an avalanche as it attacks. Blue dragons are overlords by nature and covet valuable and talented creatures whose service reinforces their sense of superiority. Of all treasures, blue dragons have a particular love of gems, especially blue, considering blue to be the noblest and beautiful of colors. As their spawn, you are naturally an egotistical and territorial hunter with a calling for gaining control over other creatures to some extent. You have navy blue hair and scales with matching blue or aqua eyes, though this may deviate depending on the human parent's features.

Ability Score Increase. Either your Strength or Intelligence score increases by 1.
Draconic Alignment. Your parents alignment was lawful evil, and as such you lean towards this.
Draconic Resistance. You are resistant to lightning damage.
Predator of the Earth. You have a burrow speed equal to half your walking speed, while burrowed you have blindsight for 15-feet and can hold your breath for up to 10 minutes.
Stunning Lightning. As an action, you can exhale a stunning lightning blast in a 15-foot cone. Each creature in that area must succeed on a Dexterity saving throw. On a failed save, a creature takes 1d6 lightning damage and is stunned. On a successful save the creature only takes the lightning damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The creature can make a Constitution saving throw at the end of each of its turns, ending the effect on itself with a successful save. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Black Dragon

Your parent is the most evil-tempered and vile of the chromatic dragons, black dragons loathe seeing the weak prosper and revel in the collapse of humanoid kingdoms, making their homes in fetid swamps and crumbling ruins where kingdoms once stood. While all chromatic dragons are evil, a black dragons sadistic nature is evident in all it does as it lives to watch its prey beg for mercy, granting the illusion of respite or escape before finishing off its enemies. They always strike the weakest of enemies first and do anything they can to save itself, but accepts death before allowing any other creature to claim mastery over it. Black dragons hate and fear other dragons and are always looking out for draconic rivals from afar, waiting for opportunities to slay weaker dragons. However, they will quickly abandon their lair if a stronger dragon threatens it. Black dragons have a particular love of treasures and magic items of crumbled empires and conquered kingdoms to remind themselves of their greatness. This feeling grows the more their hoard and power grows. As their spawn, you are naturally sadistic and entitled with a mix of loathing and dread of other dragons to some extent. You have black hair and scales with matching black or green eyes, though this may deviate depending on the human parent's features.

Ability Score Increase. Either your Strength or Dexterity score increases by 1.
Draconic Alignment. Your parents alignment was chaotic evil, and as such you lean towards this.
Draconic Resistance. You are resistant to acid damage.
Natural Proficiency. You are proficient in the Stealth skill.
Devouring Acid. As an action, you can exhale a corrosive burst of acid in a 15-foot cone. Each creature in that area must succeed on a Dexterity saving throw. On a failed save, a creature takes 1d6 acid damage and reduces a targets Armor Class by 1. On a successful save the creature only takes the acid damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.

Green Dragon

The most cunning and treacherous of true dragons, green dragons use misdirection and trickery to get the upper hand against their enemies. Nasty tempered and thoroughly evil, they take special pleasure in subverting and corrupting the good-hearted. Green dragons are consummate liars and masters of double talk favouring the intimidation of lesser creatures and are known to attack with seemingly no provocation, however, when dealing with sentient creatures, they demonstrate a lust for power that rivals its draconic desire for treasure, and are always on the lookout for creatures that can help it further its ambitions. When manipulating other creatures, green dragons are honey-tongued, smooth, and sophisticated. Among their own kind, they are loud, crass, and rude. Of all treasures, a green dragon's favorite is the sentient creatures it bends to its will, including significant figures such as popular heroes, well-known sages, and renowned bards. As their spawn, you are naturally cunning and manipulative when it comes to manipulating other with a love of acquiring ownership over other sentient creatures through your manipulation to some extent. You have sap green hair and emerald scales with matching green eyes, though this may deviate depending on the human parent's features.

Ability Score Increase. Your Charisma score increases by 1.
Draconic Alignment. Your parents alignment was lawful evil, and as such you lean towards this.
Draconic Resistance. You are resistant to poison damage.
Natural Proficiency. You are proficient in the Deception skill.
Poisoneous Fog. As an action, you can exhale a poisonous fog in a 15-foot cone. Each creature in that area must succeed on a Constitution saving throw. On a failed save, a creature takes 1d6 poison damage and becomes poisoned for 1 minute. On a successful save the creature only takes the poison damage. The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus. The damage increases to 2d6 at 6th level, 3d6 at 11th level and 4d6 at 16th level. After you use your breath weapon, you can't use it again until you complete a short or long rest.


Drakyn Feats

When you receive an ability score improvement from your class you can instead take one of the Drakyn feats listed here.

Design Note: These feats are designed to be used together.

Drakyn Claws

Prerequisite: Drakyn

You have learned to tap into your draconic blood and have developed retractable claws from the tips of your fingers and harder scales on your hands and arms. You gain the following benefits:

  • Your Strength or Dexterity score increases by 1, up to a maximum of 20.
  • You have a pair of claws that can be extended or retracting freely. These claws are natural weapons, which you can use to make unarmed strikes. If you successfully hit a target, you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier.
  • You gain a +1 to your Armor class while not wearing armor.

Drakyn Tail

Prerequisite: Drakyn

You have learned to tap into your draconic blood and have developed a tail that can be used to attack and provide greater stability. You gain the following benefits:

  • Your Strength or Dexterity score increases by 1, up to a maximum of 20.
  • When you make a successful melee attack against a creature within 5 feet of you, you can swipe at that creature's legs as a bonus action. The creature must succeed on a Strength saving throw or fall prone and take bludgeoning damage equal to your Strength modifier. The DC for this saving throw equals 8 + your Strength modifier + your proficiency bonus.
  • While flying, ranged attacks against you suffer from a penalty equal to half your proficiency bonus.

Drakyn Wings

Prerequisite: Drakyn

You sprout a pair of draconic wings from your back or you gain the needed proficiency to use your current set of wings to fly. With your wings, you have a flying speed of 30 feet as long as:

  • You are not wearing heavy armor.
  • You are not exceeding your carrying capacity.
  • The area you are attempting to fly is not too small to spread your wings. You require at least 5-foot in one direction, and at least 5-foot of space above you.
  • In addition, while flying you may negate fall damage as long as you can meet the above requirements as well as extend your wings out.



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