Critical Rejuvenator (5e Feat)
Jump to navigation
Jump to search
Critical Rejuvenation
Prerequisites: The ability to cast at least one healing spell or feature
Due to your mastery of healing magic, sometimes even your skills at healing surprise you.
- You have +1 to all healing spells.
- Whenever you cast a healing spell, roll a d20. On a 19 or 20, you add another die to the amount healed.
Back to Main Page → 5e Homebrew → Feats