Grunt Heavy (5e Creature)
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Grunt Heavy
Small monstrosity, neutral Armor Class 18 (heavy grunt combat harness)
Senses passive Perception 11
Keen Senses. The grunt heavy has advantage on Perception checks that rely on smell. Methane Explosion. When the grunt heavy is reduced to 0 hit points, roll 1d8. On a 1, the grunt heavy's methane tank explodes, and all creatures within 10 feet must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one. ACTIONSFuel Rod Gun. Ranged Weapon Attack: +6 to hit, range 400/1,200 ft., one target. Hit: The creature is not allowed a Dexterity save to reduce the damage taken. The grunt heavy can fire its fuel rod gun at either a creature or a point within range. Each creature within 20 feet of the target must make a DC 15 Dexterity saving throw, taking 27 (6d8) radiant damage on a failed save, or half as much damage on a successful one. Fuel Rod Gun Bash. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. Plasma Grenade. Ranged Weapon Attack: +6 to hit, range 60 ft., one target. Hit: the creature is not allowed a Dexterity save to reduce the damage taken. The grunt major can throw a plasma grenade at either a creature or a point within range. Each creature within 20 feet of the target must make a DC 15 Dexterity saving throw, taking 28 (8d6) lightning damage on a failed save, or half as much damage on a successful one. A grunt heavy carries 1-2 plasma grenades.
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Grunt heavies are grunt heavy weapon specialists primarily deployed for anti-vehicle or anti-fortification fire support or for defensive action. Experienced and dangerous warriors, they wear green colored armor and wield the heaviest weaponry. |
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