Deadly Initiator (5e Feat)
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Deadly Initiator
Prerequisites: Dexterity 13 or higher
You can perform a series of quick, deadly stunts in a burst. On your first turn during combat, you gain the following benefits:
- Your walking speed increased by 10 feet.
- The first opportunity attack against you has disadvantage on the attack roll.
- When you hit a creature with a weapon attack against creatures that have not yet acted, you add a +2 to the damage roll for that attack.
- When you make a weapon attack against a creature that have not yet acted, you can gain advantage on the attack roll. Once you gain this benefit, you cannot do so until you finish a long rest.
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