The Line (5e Subclass)
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The Line
The Line is one of twelve closely-guarded fighting style, known as the Zodiac Of Pain. The Line focuses on manipulating time and space to the practicioner's advantage. They also gain glimpses into the future. Originally, the Zodiac Of Pain referred to twelve adventurers who used dark magic to slaughter the forces of darkness. They each founded thier own school of combat, and they each chose twelve others to lead thier school. The hierarchy of a Zodiac Of Pain school is twelve ranks, each containing twelve students who are sub-ranked within that rank. When a student feels ready, they can challenge the one from the rank above that corresponds to thier sub-rank to a duel. If the challenger wins, they swap places. If they lose, they decrease in the standings of thier rank. When a student is in the twelfth rank, they can challenge a master. If they win, they become a master too and the school searches for a new recruit.
- 2nd level
- Zodiac Of Pain Induction:
You gain a Zodiac Of Pain charge. You can use it to fuel your Zodiac Of Pain abilities. Your Zodiac Of Pain charges are refilled after you finish a long rest. At 10th level, you gain a second Zodiac Of Pain charge. At 15th level, you regain one at the end of a short rest. At 20th level, you gain a third Zodiac Of Pain charge.
- 2nd level
- Portent:
When you finish a long rest, roll two d20s and record the numbers rolled. You can replace any attack roll, saving throw, or ability check made by you or a creature you can see with one of these foretelling rolls. You must choose to do so before the roll, and you can replace a roll in this way only once per turn. Each foretelling roll can only be used once. When you finish a long rest, you lose any unused foretelling rolls.
- 2nd level
- Focus:
When you reduce an enemy to 0 HP with a spell, you automatically succeed on your next concentration save in the next hour.
- 6th level
- Alter Time:
When you are reduced to 0HP but not killed instantly, you can take a reaction and expend a Zodiac Of Pain charge to regain HP equal to half of your hit point maximum.
- 10th level
- Improved Portent:
You can roll 3 d20s instead of 2 when you finish a long rest.
- 14th level
- All is One:
You can use your Intelligence modifier for attack and damage rolls and also the calculation of your AC.
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