Helgot Warbeast (5e Creature)

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Revision as of 12:26, 14 September 2018 by Guy (talk | contribs) ("rampage" acts like a feature instead of a reaction, so it's been moved to the feature section; replaced "charge" action with the standard charge feature; standardized formatting and grammar; calculated CR using page 274 of the Dungeon Master's Guide; etc)
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Helgot Warbeast[edit]

Huge monstrosity, unaligned


Armor Class 14 (studded leather)
Hit Points 105 (10d12 + 40)
Speed 40 ft.


STR DEX CON INT WIS CHA
23 (+6) 14 (+2) 19 (+4) 7 (-2) 13 (+1) 7 (-2)

Skills Perception +4
Senses passive Perception 14
Languages
Challenge 5 (1,800 XP)


Charge. If the warbeast moves at least 10 feet straight toward a target and then hits it with a claw attack on the same turn, the target takes an extra 9 (2d8) slashing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Keen Sight and Smell. The warbeast has advantage on Wisdom (Perception) checks that rely on sight or smell.

Rampage (1/Day). If the warbeast is reduced to half its maximum hit points or is struck by a critical hit, it enters a violent rage. While enraged, it has a +2 bonus to its attack rolls; it has advantage on Strength checks and saving throws; and it gains resistance to bludgeoning, piercing, and slashing damage. Its rampage only ends after 10 minutes or if it falls unconscious.

ACTIONS

Beak. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 25 (3d12 + 6) piercing damage.

Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) slashing damage.


A warbeast is an owlbear specially bred by the helgot to be ridden into battle by their servants. Obedient, strong, and ferocious, the helgot warbeast is a force to be feared on the battlefield.


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