Helgot (5e Creature)

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Huge giant, neutral evil

Armor Class 12
Hit Points 187 (22d12 + 44)
Speed 40 ft.

14 (+2) 9 (-1) 15 (+2) 14 (+2) 12 (+1) 11 (+0)

Damage Resistances bludgeoning, piercing, and slashing damage from nonmagical attacks
Damage Immunities psychic
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 11
Languages Common, Giant, Helgothian
Challenge 9 (5,000 XP)

Impenetrable Mind. The helgot has advantage on saving throws against any attack that would attempt to read its thoughts, determine its alignment, or otherwise affect its mind. If the helgot succeeds on any such save, the creature which imposed the saving throw takes 2d4 + 1 psychic damage.


Multiattack. The helgot makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 21 (6d6 + 2) slashing damage.

The helgot are a race of towering beasts born of humans who worshiped the forbidden giant deity Aakronus. All helgot are born with metallic dark grey skin and 4 piercing yellow eyes. Helgot are nomadic raiders, moving in giant caravan cities, sending out lone members to hunt and rob any passing travelers or merchants. Perhaps the most interesting trait of the helgot is their near complete lack of emotion. Helgot are raised into a life of cold apathy, doing what is necessary only due to permanent subconscious command to assist their emperor or empress. This complete lack of emotions is also fostered by a complete immunity to any and all psychic attacks.

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