Great Chocobo (3.5e Template)

From D&D Wiki

Revision as of 13:43, 3 September 2018 by Guy (talk | contribs) (updated copyright disclaimer)
Jump to: navigation, search

Great Chocobo

This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

Click here for a complete list of all things chocobo-related made by this user.

Excellent chocobos. Not as good as Wonderful chocobos, but better than Good chocobos.

When a chocobo is born, it may be a particular exceptional member of its kind, possessing better resistances, speed, supportive qualities, and even combat capabilities. These chocobos are called great chocobos.

Great Yellow Chocobo
Great Red Chocobo
Great Purple Chocobo
Great Dark Blue Chocobo
Great Brown Chocobo
Great White Chocobo
Great Green Chocobo
Great Light Blue Chocobo
Great Black Chocobo
Great Gray Chocobo
Great Gold Chocobo

Creating a Great Chocobo

This template is an inherited template, acquirable only by chcobos when having two chocobos breed. For more information, see the Chocobo Breeding Rules.

Size and Type

Size remains the same, as does type.

Hit Dice

The great chocobo gains the full effect and benefit of 1 Hit Die (when at full maturity).

Speed

The chocobo's base land speed does not change, but its Chocobo Run extraordinary ability becomes the Improved Chocobo Run extraordinary ability, which functions exactly as Chocobo Run except that it allows the chocobo to move three times its base land speed instead of twice.

Armor Class

Natural armor bonus for a wonderful chocobo increases by +1.

Attack

A great chocobo is treated as a creature of one size category larger when determining its claw damage (effectively gaining the benefit of the Improved Natural Attack (claw) feat).

Full Attack

Same as the base creature.

Special Attacks

The creature gains the Choco Cure extraordinary ability, or the ability improves to heal 3d8 plus the chocobo's full number of hit dice (instead of half the chocobo's number of hit dice).

Special Qualities

A great chocobo gains improved energy resistance and damage reduction, increasing the energy resistance by 7 and the damage reduction by 3.

If the chocobo has energy resistance, but not damage reduction, the chocobo improves it energy resistance by 7 and gains Damage Reduction 3/—.

If the chocobo does not have energy resistance, the chocobo instead gains Damage Reduction 7/— or improves its existing damage reduction by 7.

If a chocobo has Spell Resistance, the chocobo gains a +1 racial bonus to their spell resistance.

Abilities

A chocobo's Wisdom increases by +2.

Skills

A great chocobo gains a +2 racial bonus on listen and spot checks

Feats

A great chocobo gains Multiattack as a bonus feat.

Environment

As a normal chocobo of its kind

Organization

As a normal chocobo of its kind.

Challenge Rating

The challenge rating of a wonderful chocobo increases by 1

Treasure

Triple coins, but otherwise normal.

Alignment

Always Neutral

Advancement

As normal for the chocobo's base.

Level Adjustment

-



Back to Main Page3.5e HomebrewCreaturesTemplates

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Final Fantasy franchise, and/or include content directly affiliated with and/or owned by Square Enix. D&D Wiki neither claims nor implies any rights to Final Fantasy copyrights, trademarks, or logos, nor any owned by Square Enix. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: