Disarming (5e Variant Rule)
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Disarming
A weapon with the disarming property is specially designed to disarm an opponent. They often have hooks, curved blades, angled spikes, or wrapping chains.
If you are proficient with a disarming weapon, you add your proficiency bonus to disarm checks while wielding it.
Disarming Weapons
Disarming Weapons | Cost | Damage | Weight | Properties |
---|---|---|---|---|
Battle Wire | 10 gp | 1d4 slashing | 1 lb. | Finesse, Special, Versatile (1d4), Disarming |
Chain-Dagger | 35 gp | 1d6 slashing | 5 lb. | Disarming, finesse, reach, two-handed |
Dueling Sword | 100 gp | 1d8 piercing or slashing | 2 lb. | Armor Piercing (-1), Disarming, Finesse |
Energy Sword | Very Rare | 3d12 force | 3 lbs. | light, Disarming, special (can use 10 times, then needs 2 hours of charging) |
Khopesh | 15 gp | 1d8 slashing | 3 lb. | Disarming |
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