Crovic (5e Creature)
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Crovic
Medium humanoid (crovic), chaotic evil Armor Class 13 (hide armour)
Saving Throws Dex, +4, Con +5 Hold Breath. The crovic can hold its breath for 15 minutes. ACTIONSMultiattack. The crovic makes three melee attacks or two ranged attacks. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the crovic can't bite another target. Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage. Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
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The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. The crovic are tribal nomads who tend to either stay in or near large swamps. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed. |
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