Crovic (5e Creature)
From D&D Wiki
Medium humanoid (crovic), chaotic evil
Saving Throws Dex, +4, Con +5
Hold Breath. The crovic can hold its breath for 15 minutes.
Multiattack. The crovic makes three melee attacks or two ranged attacks.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the crovic can't bite another target.
Pike. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
The crovic were once ordinary crocodiles, but were altered by dark magic; corrupting them to be the creatures they are now. The crovic are tribal nomads who tend to either stay in or near large swamps. They are lead by a single crovic who is their chieftain; the chieftain usually has conquered a great beast, or has committed a great deed.