UA:Polar Chill (Feat)

From D&D Wiki

Revision as of 13:05, 14 March 2018 by SgtLionBot (talk | contribs) (Protected "UA:Polar Chill (Feat)": U A meanie if you edit this page ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)))
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
This material is published under the OGL 1.0a.


Polar Chill [Spelltouched]

You can call forth the cold of the arctic regions, making movement and fighting difficult for the unprepared.

Prerequisite

Exposure to cone of cold or ice storm spell.

Benefit

Once per day, you can make the ground icy in a 20-foot-radius spread around you. Each square in that area becomes covered with ice, so it takes two squares of movement to enter each square, and the DC of Balance and Tumble checks there increases by 5. A DC 10 Balance check is required to run or charge across the ice.

The ice remains for 1 minute or until exposed to fire.

You can't use this feat if you aren't touching the ground, and it doesn't work if the air temperature is above 100 degrees.



Back to Main PageVariant RulesBuilding CharactersSpelltouched Feats

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is Open Game Content from Unearthed Arcana. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Unearthed Arcana material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: