4 Elements: Baldur's Gate 3 Edition (5e Subclass)

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4 Elements: Baldur's Gate 3 Edition (5e Subclass)[edit]

Monk Subclass

These monk are more specialized in using their Monk Ki Icon.png Ki to channel the elements to influence the battlefield. Rather than focusing on physical techniques that the other Monk subclasses focus on, Way of the Four Elements focuses on carrying over Wizard-equivalent spells to be a spell caster hybrid.

4 Elements Monk
Level Cantrips Known Spells Known Maximum Spell Level
3 1 2 1
4 1 2 1
5 1 2 2
6 1 3 2
7 1 3 2
8 1 3 2
9 1 4 3
10 2 4 3
11 2 4 3
12 2 4 3
13 2 5 4
14 2 5 4
15 2 5 4
16 2 6 4
17 2 6 5
18 2 6 5
19 2 7 5
20 2 7 5

Ki Powered Spell Casting[edit]

At 3rd level, you can produce magical effects through your Ki.

Cantrips

At 3rd level, you know one cantrip of your choice from the 4 elements spell list. You learn a second 4 elements cantrip at 10th level monk.

Using Ki Points

The monk table shows how many ki points you have to cast your 4 elements spells of 1st level and higher. To cast one of these 4 elements spells, you must expend a Ki points equal to the spell's level + 1. The highest spell's level that you can use is shown in the Highest Spell Level column of the 4 Elements Monk Table.

For example, if you know the 1st-level spell burning hands and the highest spell level is 2, you can cast burning hands as a 1st level spell by spend 2 Ki points or 2 level spell by spending 3 Ki points.

Spells Known of 1st Level and Higher

You know two 1st-level spells of your choice from the 4 elements spell list.

The Spells Known column of the 4 Elements Monk Table. shows when you learn more 4 elements spells of your choice. Each of these spells must be of a level or lower of the highest spell level. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Additionally, when you gain a level in this class, you can choose one of the 4 elements spells you know and replace it with another spell from the 4 elements spell list, which also must be of a level or lower of the highest spell level.

Spellcasting Ability

Wisdom is your spellcasting ability for your 4 elements spells, since the power of your magic powered by Ki. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a 4 elements spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Ki, not Weave[edit]

At 3rd level, you spells are harder to dispel. Spells cast through Ki Powered Spell Casting does not require any spell components. It is unaffected by Silence or Anti-magic Zone spells. It can be effected by dispel magic and counter magic spells.

Unarmed Magic Combo[edit]

At 3rd level, you easily lead an attack after a spell. When you use Ki Powered Spell Casting, you can use your bonus action to make one unarmed attack.

Harmony of Fire and Water[edit]

At 3rd level, you learn to achieve the balance between opposite forces. As an action, regain half your Monk Ki Point (rounded down). This cannot be preformed during combat and you can use this feature once per long rest.

Wizard Secrets (Optional Feature)[edit]

At 6th level, you learn some useful tricks and spells from the old wizards. You learn one spell or cantrip of your choice from the wizard's spell list. This spell counts as a 4 elements spell for you and it does not count towards the number of spells that you can know. The wizard spell must meet all the following requirements:

  • It cannot be higher than your maximum spell level.
  • If it deals damage, its damage type must always be fire, cold, bludgeoning, thunder, or lightning.
  • If it does not deal damage, its only effects may cause creature(s) to become prone, pushed, or pulled.
  • It does not have concentration
  • It cannot last longer than 1 minute
  • It's material component for the spell cannot have a cost.

Each time you level up, you may replace this spell with another valid wizard spell. You learn an additional spell or cantrip from the wizard's spell list at 9th, 11th, 15th, and 17th level.

Improved Elemental Casting[edit]

At 11th level, you improve your spell casting to a new level. You can upcast your 4 elements spells by 1 spell level without expending an extra 1 Ki point.

Master Elemental Casting[edit]

At 17th level, you master your spell casting. Your 4 elements spells can be upcasted twice without requiring additional Ki points.

4 Elements Spell List[edit]

Cantrips[edit]

  • Shape Water
  • Ray of Frost
  • Shocking Grasp

1st Level[edit]

  • Ice Knife
  • Thunder Wave
  • Burning Hands

HB 1st level Spells[edit]

Fangs of the Fire Snake[edit]

Action

Make an unarmed attack. On a hit, deal the usual unarmed damage and 1d10 Fire damage. Regardless of the outcome, the next melee attack on this turn deal an extra 1d4 Fire damage.

Upcast: the unarmed attack deals an extra 1d10 fire damage to the target on a hit per spell level. The next melee attack deals an extra 1d4 fire damage to the target on a hit per spell level.

Rush of Gale Spirits[edit]

Action

All creatures with 40 ft of you must make a constitution saving throw or be pushed back 15ft ft and become prone.

Sphere of Elemental Balance[edit]

Action, 60 ft range

Make a ranged spell attack to hurl a sphere up to 60 ft that deals 3d8 Thunder damage.

Upcast: For every spell level above 1, deal an extra 1d8 Thunder damage.

Water Whip[edit]

Action, 30 ft range

A creature within 30 ft must make a dexterity saving throw or take 3d10 bludgeoning damage and be either prone or pulled to the caster (caster's choice) as a whip of water grabs the creature.

Upcast: For every spell level above 1, deal an extra 1d10 Bludgeoning damage.

2nd level[edit]

  • Hold Person
  • Shatter
  • Scorching Ray

3rd level[edit]

  • Fireball
  • Gaseous Form (self target only)
  • Fly
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