3e SRD:Unicorn

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.

Unicorn

Size/Type: Large Magical Beast
Hit Dice: 4d10+20 (42 hp)
Initiative: +3 (Dex)
Speed: 60 ft.
AC: 18 (-1 size, +3 Dex, +6 natural)
Attacks: Horn +11 melee, 2 hooves +3 melee
Damage: Horn 1d8+8, hoof 1d4+2
Face/Reach: 5 ft. by 10 ft./5 ft. (10 ft. with horn)
Special Attacks:
Special Qualities: Magic circle against evil, spell-like abilities, immunities
Saves: Fort +9, Ref +7, Will +6
Abilities: Str 20, Dex 17, Con 21, Int 10, Wis 21, Cha 24
Skills: Animal Empathy +11, Listen +11, Move Silently +9, Spot +11, Wilderness Lore +9*
Feats: Alertness
Climate/Terrain: Temperate forest
Organization: Solitary, pair, or grace (3-6)
Challenge Rating: 3
Treasure: None
Alignment: Always chaotic good
Advancement: 5-8 HD (Large)

Evil and unscrupulous beings sometimes hunt a unicorn for its horn, which can fetch up to 2, 000 gp, for use in various healing potions and devices.

Unicorns speak Sylvan and Common.

Combat

They either charge, impaling foes with their horns like lances, or strike with their hooves. The horn is a +3 magic weapon, though its power fades if removed from the unicorn.

Magic Circle against Evil (Su): This ability continuously duplicates the effects of the spell. The unicorn cannot suppress this ability.

Spell-Like Abilities: Unicorns can detect evil at will as a free action. Once per day a unicorn can use teleport without error to move anywhere within its home. It cannot teleport beyond the forest boundaries nor back from outside. A unicorn can use cure light wounds three times per day and cure moderate wounds once per day, as cast by a 5th-level druid, by touching a wounded creature with its horn. Once per day it can use neutralize poison, as cast by an 8th-level druid, with a touch of its horn.

Immunities (Ex): Unicorns are immune to all poisons and to charm and hold spells or abilities.

Skills: Unicorns receive a +3 competence bonus to Wilderness Lore checks within the boundaries of their forest.



Back to Main Page3e Open Game ContentSystem Reference DocumentCreatures

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!


Advertisements: