3e SRD:Teleportation Circle (Power)
This material is published under the OGL 1.0a. |
Transmutation [Teleportation] | |
Level: | Sor/Wiz 9 |
---|---|
Components: | V, M |
Casting time: | 10 minutes |
Range: | 0 ft. |
Effect: | Circle up to 5 ft. in radius that teleports those who activate it |
Duration: | 10 minutes/level (D) |
Saving Throw: | None |
Spell Resistance: | Yes |
The character creates a circle on the floor or other horizontal surface that teleports any creature who stands on it to a designated spot. Once the character designates the destination for the circle, the character cant change it. The spell fails if the character attempts to set the circle to teleport creatures into a solid object, to a place with which the character is not familiar and has no clear description, or to another plane.
The circle itself is subtle and nearly impossible to notice. If the character intends to keep creatures from activating it accidentally, the character needs to mark the circle in some way.
Note: Teleportation is instantaneous travel through the Astral Plane. Anything that blocks astral travel also blocks teleportation.
Material Component: Worth at least 1,000 gp.
Back to Main Page → 3e Open Game Content → System Reference Document → Spells
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.