3e SRD:Repel Vermin

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This material is published under the OGL 1.0a.
Repel Vermin
Abjuration
Level: Animal 4, Clr 4, Drd 4
Components: V, S, DF
Casting time: 1 action
Range: 10 ft.
Area: 10-ft.-radius emanation centered on the character
Duration: 10 minutes/level
Saving Throw: None or Will negates (see text)
Spell Resistance: Yes

An invisible barrier holds back vermin. A vermin with less than one-third the character's level in HD cannot penetrate the barrier. A vermin with at least one-third the character's level in HD can penetrate the barrier if it succeeds at a Will save. Even so, crossing the barrier deals the vermin 2d6 points of damage, and pressing against the barrier causes pain, which deters less aggressive vermin.



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