3e SRD:Phase Spider
This material is published under the OGL 1.0a. |
Phase Spider
Size/Type: | Large Magical Beast |
---|---|
Hit Dice: | 5d10+15 (42 hp) |
Initiative: | +7 (+3 Dex, +4 Improved Initiative) |
Speed: | 40 ft., climb 20 ft. |
AC: | 15 (-1 size, +3 Dex, +3 natural) |
Attacks: | Bite +7 melee |
Damage: | Bite 1d6+4 and poison |
Face/Reach: | 10 ft. by 10 ft./5 ft. |
Special Attacks: | Ethereal jaunt, poison |
Special Qualities: | |
Saves: | Fort +7, Ref +7, Will +2 |
Abilities: | Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10 |
Skills: | Climb +12, Move Silently +11, Spot +9 |
Feats: | Improved Initiative |
Climate/Terrain: | Any land and underground |
Organization: | Solitary or cluster (2-5) |
Challenge Rating: | 5 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 6-8 HD (Large); 9-15 HD (Huge) |
Combat
Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.
Ethereal Jaunt (Su): A phase spider can shift from the Ethereal to the Material Plane as a free action, and shift back again as a move-equivalent action (or during a move-equivalent action). The ability is otherwise identical with ethereal jaunt cast by a 15th-level sorcerer.
Poison (Ex): Bite, Fortitude save (DC 15); initial and secondary damage 2d6 temporary Constitution.
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