3e SRD:Giant Vermin

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This material is published under the OGL 1.0a.
Giant Vermin
Transmutation
Level: Clr 4, Drd 4
Components: V, S, DF
Casting time: 1 action
Range: Close (25 ft. + 5 ft./2 levels)
Targets: Up to three vermin, no two of which can be more than 30 ft. apart
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: Yes

The character turns one or more normal-sized insects, arachnids, or other vermin into larger forms resembling giant vermin. Only one type of vermin can be transmuted, and all must be grown to the same number of HD. he HD to which the vermin can be grown depends upon the character's level; see the accompanying table.

Caster
Level
Target's
New HD
New
Size
Armor
Class
Attack/
Damage
Saves
Fortitude Reflex Will
7-9 3d8+6 Large 14 +4/1d8+4 +5 +0 +1
10-12 4d8+16 Huge 14 +8/2d6+8 +8 +0 +1
13-15 5d8+20 Huge 14 +8/2d6+8 +8 +0 +1
16-18 6d8+24 Huge 14 +9/2d6+8 +9 +1 +2
19-20 7d8+28 Huge 14 +9/2d6+8 +9 +1 +2

Any giant vermin created by this spell do not attempt to harm the character, but the character's control of such creatures is limited to simple. Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whoever or whatever is near them.



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