3e SRD:Giant, Fire

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This material is published under the OGL 1.0a.

Fire Giant[edit]

Size/Type: Large Giant (Fire)
Hit Dice: 15d8+75 (142 hp)
Initiative: -1 (Dex)
Speed: 30 ft. (chainmail); base 40 ft.
AC: 21 (-1 size, -1 Dex, +8 natural, +5 chainmail)
Attacks: Huge greatsword +20/+15/+10 melee; or rock +10/+5/+0 ranged
Damage: Huge greatsword 2d8+15; or rock 2d6+10 and 2d6 fire
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Rock throwing
Special Qualities: Rock catching, fire subtype
Saves: Fort +14, Ref +4, Will +5
Abilities: Str 31, Dex 9, Con 21, Int 10, Wis 10, Cha 11
Skills: Climb +11, Jump +11, Spot +7
Feats: Cleave, Great Cleave, Power Attack, Sunder
Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level plus 2-4 hell hounds and 2-3 trolls or ettins), or tribe (21-30 plus 1 adept, cleric or sorcerer of 6th or 7th level plus 12-30 hell hounds, 12-22 trolls, 5-12 ettins, and 1-2 young red dragons)
Challenge Rating: 10
Treasure: Standard
Alignment: Often lawful evil
Advancement: By character class

All giants speak Giant. Those with Intelligence scores of at least 10 also speak Common.

Combat

Rock Throwing (Ex): Adult giants are accomplished rock throwers and receive a +1 racial bonus to attack rolls when throwing rocks. A giant of at least Large size can hurl rocks weighing 40 to 50 pounds each (Small objects) up to 5 range increments. The size of the range increment varies with the giant’s variety. A Huge giant can hurl rocks of 60 to 80 pounds (Medium-size objects).

Rock Catching (Ex): A giant of at least Large size can catch Small, Medium-size, or Large rocks (or projectiles of similar shape). Once per round, a giant that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium-size one, and 25 for a Large one. (If the projectile has a magical bonus to attack, the DC increases by that amount.) The giant must be ready for and aware of the attack.

Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.

Fire Giant Characters

Clerics have access to any two of the following domains: Evil, Law, Trickery, and War (most choose Trickery or War).



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