3e SRD:Fungus, Violet

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This material is published under the OGL 1.0a.

Violet Fungus[edit]

Size/Type: Medium Plant
Hit Dice: 2d8+6 (15 hp)
Initiative: -1
Speed: 10 ft.
AC: 13 (-1 Dex, +4 natural)
Attacks: 4 tentacles +3 melee
Damage: Tentacle 1d6+2 and poison
Face/Reach: 5 ft. by 5 ft./10 ft. (with tentacle)
Special Attacks:
Special Qualities: Plant
Saves: Fort +6, Ref -1, Will +0
Abilities: Str 14, Dex 8, Con 16, Int 2, Wis 11, Cha 9
Skills:
Feats:
Climate/Terrain: Any underground
Organization: Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers)
Challenge Rating: 3
Treasure: 1/10 coins; 50% goods; 50% items
Alignment: Always neutral
Advancement: 3-6 HD (Medium-size)


Combat

Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.

Poison (Ex): Tentacle, Fortitude save (DC 14); initial and secondary damage 1d4 temporary Strength and 1d4 temporary Constitution.



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