3e SRD:Fungus, Violet
Jump to navigation
Jump to search
This material is published under the OGL 1.0a. |
Violet Fungus[edit]
Size/Type: | Medium Plant |
---|---|
Hit Dice: | 2d8+6 (15 hp) |
Initiative: | -1 |
Speed: | 10 ft. |
AC: | 13 (-1 Dex, +4 natural) |
Attacks: | 4 tentacles +3 melee |
Damage: | Tentacle 1d6+2 and poison |
Face/Reach: | 5 ft. by 5 ft./10 ft. (with tentacle) |
Special Attacks: | |
Special Qualities: | Plant |
Saves: | Fort +6, Ref -1, Will +0 |
Abilities: | Str 14, Dex 8, Con 16, Int 2, Wis 11, Cha 9 |
Skills: | |
Feats: | |
Climate/Terrain: | Any underground |
Organization: | Solitary, patch (2-4), or mixed patch (2-4 violet fungi and 3-5 shriekers) |
Challenge Rating: | 3 |
Treasure: | 1/10 coins; 50% goods; 50% items |
Alignment: | Always neutral |
Advancement: | 3-6 HD (Medium-size) |
Combat
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Poison (Ex): Tentacle, Fortitude save (DC 14); initial and secondary damage 1d4 temporary Strength and 1d4 temporary Constitution.
Back to Main Page → 3e Open Game Content → System Reference Document → Creatures
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.