3e SRD:Fungus, Shrieker
Jump to navigation
Jump to search
This material is published under the OGL 1.0a. |
Shrieker Fungus[edit]
Size/Type: | Medium Plant |
---|---|
Hit Dice: | 2d8+2 (11 hp) |
Initiative: | -5 |
Speed: | 0 ft. |
AC: | 13 (+3 natural) |
Attacks: | |
Damage: | |
Face/Reach: | 5 ft. by 5 ft./0 ft. |
Special Attacks: | Shriek |
Special Qualities: | Plant |
Saves: | Fort +4, Ref —, Will -4 |
Abilities: | Str —, Dex —, Con 13, Int 1, Wis 2, Cha 1 |
Skills: | |
Feats: | |
Climate/Terrain: | Any underground |
Organization: | Solitary or patch (3-5) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 3 HD (Medium-size) |
Combat
Plant: Immune to mind-influencing effects, poison, sleep, paralysis, stunning, and polymorphing. Not subject to critical hits.
Shriek (Ex): Movement or a light source within 10 feet of a shrieker causes the fungus to emit a piercing sound that lasts for 1d3 rounds. The sound attracts nearby creatures that are disposed to investigate it. Some creatures that live near shriekers learn that the fungus’s noise means there is food nearby.
Back to Main Page → 3e Open Game Content → System Reference Document → Creatures
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.