3e SRD:Flail, Light
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|This material is published under the OGL 1.0a.|
|8 gp||1d8||5 lb.|
With a flail, add a +2 bonus on the opposed attack roll when attempting to disarm an enemy (including the roll to avoid being disarmed if the character fails to disarm the enemy).
Use this weapon to make trip attacks. If the character is tripped during his or her own trip attempt, the flail can be dropped to avoid being tripped.