3e SRD:Dispel Law

From D&D Wiki

Jump to: navigation, search
This material is published under the OGL 1.0a.
Dispel Law
Abjuration [Chaotic]
Level: Chaos 5, Clr 5
Components: V, S, DF
Casting time: 1 action
Range: Touch
Targets: The character and a touched lawful creature from another plane; or the character and an enchantment or lawful spell on a touched creature or object
Duration: 1 round/level or until discharged, whichever comes first
Saving Throw: See text
Spell Resistance: See text

Flickering, yellow, chaotic energy surrounds the character. This power has three effects:

1. The character gains a +4 deflection bonus to AC against attacks by lawful creatures.

2. On making a successful melee touch attack against a lawful creature from another plane, the character can choose to drive that creature back to its home plane. The creature negates the effects with a Will save (SR applies). This use discharges and ends the spell.

3. With a touch, the character can automatically dispel any one enchantment cast by a lawful creature or any one lawful spell. Exception: Spells that cant be dispelled by dispel magic also cant be dispelled by dispel law. Saving throws and SR do not apply to this effect. This use discharges and ends the spell.

Back to Main Page3e Open Game ContentSystem Reference DocumentSpells

Padlock.png This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.

Open Game Content (Padlock.pngplace problems on the discussion page).
Stop hand.png This is part of the 3e System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Home of user-generated,
homebrew pages!