3e SRD:Digester
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Digester
Size/Type: | Medium Magical Beast |
---|---|
Hit Dice: | 8d10+24 (68 hp) |
Initiative: | +6 (+2 Dex, +4 Improved Initiative) |
Speed: | 60 ft. |
AC: | 17 (+2 Dex, +5 natural) |
Attacks: | Rake +11 melee |
Damage: | Rake 1d8+4 |
Face/Reach: | 5 ft. by 5 ft./5 ft. |
Special Attacks: | Acid spray |
Special Qualities: | Scent, acid immunity |
Saves: | Fort +9, Ref +8, Will +3 |
Abilities: | Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10 |
Skills: | Hide +11, Listen +6, Jump +7, Spot +6 |
Feats: | Alertness, Improved Initiative |
Climate/Terrain: | Temperate and warm land and underground |
Organization: | Solitary or pack (3-6) |
Challenge Rating: | 6 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 9-12 HD (Medium-size); 13-24 HD (Large) |
Combat
When hunting, it looks about for a likely target, then charges forth and delivers a gout of acid. If the initial attack is insufficient to kill the prey, the digester attacks with its hind feet until it can spray acid again.
Acid Spray (Ex): A digester can spray acid in a cone 20 feet long, dealing 4d8 points of damage to everything in the area. Once a digester uses this ability, it can't use it again until 1d4 rounds later. The creature can also produce a concentrated stream of acid that deals 8d8 points of damage to a single target within 5 feet. In either case, a successful Reflex save (DC 17) halves the damage.
Skills: The digester's coloration gives it a +4 racial bonus to Hide checks. It also has a +4 racial bonus to Jump checks.
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