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|Size/Type:||Medium Magical Beast|
|Hit Dice:||8d10+24 (68 hp)|
|Initiative:||+6 (+2 Dex, +4 Improved Initiative)|
|AC:||17 (+2 Dex, +5 natural)|
|Attacks:||Rake +11 melee|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Acid spray|
|Special Qualities:||Scent, acid immunity|
|Saves:||Fort +9, Ref +8, Will +3|
|Abilities:||Str 17, Dex 15, Con 17, Int 2, Wis 12, Cha 10|
|Skills:||Hide +11, Listen +6, Jump +7, Spot +6|
|Feats:||Alertness, Improved Initiative|
|Climate/Terrain:||Temperate and warm land and underground|
|Organization:||Solitary or pack (3-6)|
|Advancement:||9-12 HD (Medium-size); 13-24 HD (Large)|
When hunting, it looks about for a likely target, then charges forth and delivers a gout of acid. If the initial attack is insufficient to kill the prey, the digester attacks with its hind feet until it can spray acid again.
Acid Spray (Ex): A digester can spray acid in a cone 20 feet long, dealing 4d8 points of damage to everything in the area. Once a digester uses this ability, it can't use it again until 1d4 rounds later. The creature can also produce a concentrated stream of acid that deals 8d8 points of damage to a single target within 5 feet. In either case, a successful Reflex save (DC 17) halves the damage.
Skills: The digester's coloration gives it a +4 racial bonus to Hide checks. It also has a +4 racial bonus to Jump checks.
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