3e SRD:Crocodile, Giant
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|This material is published under the OGL 1.0a.|
|Size/Type:||Huge Animal (Aquatic)|
|Hit Dice:||7d8+28 (59 hp)|
|Speed:||20 ft., swim 30 ft.|
|AC:||16 (-2 size, +1 Dex, +7 natural)|
|Attacks:||Bite +11 melee; or tail slap +11 melee|
|Damage:||Bite 2d8+12; tail slap 1d12+12|
|Face/Reach:||10 ft. by 20 ft./10 ft.|
|Special Attacks:||Improved grab|
|Saves:||Fort +9, Ref +6, Will +3|
|Abilities:||Str 27, Dex 12, Con 19, Int 1, Wis 12, Cha 2|
|Skills:||Hide +0*, Listen +5, Spot +5|
|Climate/Terrain:||Warm marsh and aquatic|
|Organization:||Solitary or colony (6-11)|
|Advancement:||8-14 HD (Huge)|
Giant crocodiles can grab and hold creatures of Large or smaller size but otherwise fight and behave like their smaller cousins.
Improved Grab (Ex): To use this ability, the crocodile must hit a Large-size or smaller opponent with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.
Skills: *A crocodile gains a +12 racial bonus to Hide checks when submerged.
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