3e SRD:Crocodile

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This material is published under the OGL 1.0a.

Crocodile[edit]

Size/Type: Medium Animal (Aquatic)
Hit Dice: 3d8+9 (22 hp)
Initiative: +1 (Dex)
Speed: 20 ft., swim 30 ft.
AC: 15 (+1 Dex, +4 natural)
Attacks: Bite +6 melee; or tail slap +6 melee
Damage: Bite 1d8+6; tail slap 1d12+6
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Improved grab
Special Qualities:
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 19, Dex 12, Con 17, Int 2, Wis 12, Cha 2
Skills: Hide +7*, Listen +5, Spot +5
Feats:
Climate/Terrain: Warm marsh and aquatic
Organization: Solitary or colony (6-11)
Challenge Rating: 2
Treasure: None
Alignment: Always neutral
Advancement: 4-5 HD (Medium-size)


Combat

Improved Grab (Ex): To use this ability, the crocodile must hit a Medium-size or smaller opponent with its bite attack. If it gets a hold, the crocodile grabs the opponent with its mouth and drags it into deep water, attempting to pin it to the bottom.

Skills: *A crocodile gains a +12 racial bonus to Hide checks when submerged.



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