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|Size/Type:||Large Magical Beast|
|Hit Dice:||9d10+27 (76 hp)|
|Speed:||30 ft., fly 50 ft. (poor)|
|AC:||16 (-1 size, +1 Dex, +6 natural)|
|Attacks:||Bite +12 melee, bite +10 melee, butt +10 melee, 2 claws +10 melee|
|Damage:||Bite 2d6+4, bite 1d8+2, butt 1d8+2, claw 1d6+2|
|Face/Reach:||5 ft. by 10 ft./5 ft.|
|Special Attacks:||Breath weapon|
|Saves:||Fort +9, Ref +7, Will +4|
|Abilities:||Str 19, Dex 13, Con 17, Int 4, Wis 13, Cha 10|
|Skills:||Hide +4, Listen +9, Spot +9|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, pride (3-5), or flight (6-13)|
|Alignment:||Usually chaotic evil|
|Advancement:||10-13 HD (Large); 14-27 HD (Huge)|
Chimeras can speak Draconic but seldom bother to do so, except when toadying to more powerful creatures.
A deadly foe, the chimera prefers to surprise prey. It often swoops down from the sky or lies concealed until it charges. The dragon head can loose a breath weapon instead of biting. Several chimeras attack in concert.
To determine the head color and breath weapon randomly, roll 1d10 and consult the table.
|1d10||Head Color||Breath Weapon|
|1-2||Black||Line of acid*|
|3-4||Blue||Line of lightning|
|5-6||Green||Cone of gas**|
|7-8||Red||Cone of fire|
|9-10||White||Cone of cold|
* A line is always 5 feet high, 5 feet wide, and 40 feet long.
Skills: The chimera's three heads give it a +2 racial bonus to Spot and Listen checks.
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