3e SRD:Armor Spikes
Jump to navigation
Jump to search
This material is published under the OGL 1.0a. |
| |||||||||
Cost | Damage | Weight | |||||||
---|---|---|---|---|---|---|---|---|---|
+50gp | 1d6 | +10lb. |
Description[edit]
Spikes can be added to armor. They deal 1d6 points of piercing damage (X2 crit) with a successful grapple attack. The spikes count as a martial weapon. If a character is not proficient with them, the character suffers a -4 penalty on grapple checks when trying to use them. A regular melee attack (or off-hand attack) can be made with the spikes, and they count as a light weapon in this case.
An enhancement bonus on a suit of armor does not improve the spikes' effectiveness, but the spikes can be made into magic weapons in their own right.
Back to Main Page → 3e Open Game Content → System Reference Document → Equipment → Weapons