3e SRD:Animal Shapes
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This material is published under the OGL 1.0a. |
Transmutation | |
Level: | Animal 7, Drd 8 |
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Components: | V, S, DF |
Casting time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Targets: | One willing creature/level, all within 30 ft. of each other |
Duration: | 1 hour/level (D) |
Saving Throw: | None (see text) |
Spell Resistance: | Yes (harmless) |
The character polymorphs up to one willing creature per level into an animal of the character's choice; the spell has no effect on unwilling creatures. Recipients remain in the animal form until the spell expires or the character dismisses the spell for all recipients. In addition, an individual subject may choose to resume the character's normal form (as a full-round action); doing so ends the spell for that character alone.
The allowed size of the animal form depends on the caster's level:
Caster Level | Allowed Sizes |
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Up to 16th | Small or Medium-size |
17th-19th | Tiny through Large |
20th | Diminutive through Huge |
Upon changing, the subject regains lost hit points as if having rested for a day (though this healing does not restore temporary ability damage and provide other benefits of resting for a day; changing back does not heal the creature further).
The polymorphed creature acquires the physical and natural abilities of the creature it has been polymorphed into while retaining its own mind. Physical abilities include natural size and Strength, Dexterity, and Constitution scores. Natural abilities include armor, attack routines and similar gross physical qualities. Natural abilities also include mundane movement capabilities, such as walking, swimming, flight, and low-light vision.
Any part of the body that is separated from the whole reverts to its original form.
The creature's new scores and faculties are average ones for the race or species into which it has been transformed.
The subject retains its Intelligence, Wisdom, and Charisma scores, level and class, hit points (despite any change in its Constitution score), alignment, base attack bonus, and base saves. (New Strength, Dexterity, and Constitution scores may affect final attack and save bonuses.) The subject retains its own type, extraordinary abilities, spells, and spell-like abilities, but not its supernatural abilities. The subject can cast spells for which it has components. It needs a humanlike voice for verbal components and humanlike hands for somatic components. The subject does not gain the extraordinary abilities of the new creature.
When the polymorph occurs, the creature's equipment, if any, melds into the new form and becomes nonfunctional. Material components and focuses melded in this way cannot be used to cast spells.
The character can freely designate the new form's minor physical qualities (such as hair color, hair texture, and skin color) within the normal ranges for a creature of that type. The new form's significant physical qualities (such as height, weight, and gender) are also under the character's control, but must fall within the norms for the new form's species.
The subject is effectively disguised as an average member of the new form's race. If the character uses this spell to create a disguise, the character get a +10 bonus on the character's Disguise check.
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