3e SRD:Giant Vermin
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This material is published under the OGL 1.0a. |
Transmutation | |
Level: | Clr 4, Drd 4 |
---|---|
Components: | V, S, DF |
Casting time: | 1 action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Targets: | Up to three vermin, no two of which can be more than 30 ft. apart |
Duration: | 1 minute/level |
Saving Throw: | None |
Spell Resistance: | Yes |
The character turns one or more normal-sized insects, arachnids, or other vermin into larger forms resembling giant vermin. Only one type of vermin can be transmuted, and all must be grown to the same number of HD. he HD to which the vermin can be grown depends upon the character's level; see the accompanying table.
Caster Level |
Target's New HD |
New Size |
Armor Class |
Attack/ Damage |
—Saves— | ||
---|---|---|---|---|---|---|---|
Fortitude | Reflex | Will | |||||
7-9 | 3d8+6 | Large | 14 | +4/1d8+4 | +5 | +0 | +1 |
10-12 | 4d8+16 | Huge | 14 | +8/2d6+8 | +8 | +0 | +1 |
13-15 | 5d8+20 | Huge | 14 | +8/2d6+8 | +8 | +0 | +1 |
16-18 | 6d8+24 | Huge | 14 | +9/2d6+8 | +9 | +1 | +2 |
19-20 | 7d8+28 | Huge | 14 | +9/2d6+8 | +9 | +1 | +2 |
Any giant vermin created by this spell do not attempt to harm the character, but the character's control of such creatures is limited to simple. Orders to attack a certain creature when it appears or guard against a particular occurrence are too complex for the vermin to understand. Unless commanded to do otherwise, the giant vermin attack whoever or whatever is near them.
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