3e SRD:Devil, Lemure

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This material is published under the OGL 1.0a.

Lemure[edit]

Size/Type: Medium Outsider (Evil, Lawful)
Hit Dice: 2d8 (9 hp)
Initiative: +0
Speed: 20 ft.
AC: 13 (+3 natural)
Attacks: 2 claws +2 melee
Damage: Claw 1d3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks:
Special Qualities: Damage reduction 5/silver, SR 5, fire and poison immunity, cold and acid resistance 20, see in darkness, mindless
Saves: Fort +3, Ref +3, Will +3
Abilities: Str 10, Dex 10, Con 10, Int —, Wis 11, Cha 5
Skills:
Feats:
Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), swarm (6-15), or mob (10-40)
Challenge Rating: 1
Treasure: None
Alignment: Always lawful evil
Advancement: 3-6 HD (Small)

Except where noted below, all devils speak Infernal, Celestial, and Draconic.

Combat

See in Darkness (Su): Lemures can see perfectly in darkness of any kind, even that created by deeper darkness spells.

Mindless (Ex): Lemures are immune to all mind-influencing effects.



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